The goal over the last week was to have 3 new enemies in the game fully functional, however, I wasn't able to accomplish this goal. Life sort of got the best of my time, so I wasn't able to complete the task. Despite being a little behind where I want to be, I am still making progress with the 3 enemies. Firstly, I have already roughed out the animations for all 3 of the enemies, and have made my first attempt on cleaning up 2 of those enemies.
High JumpersThis enemy walks a back and forth path until a player comes within range. Once the player comes within range, the enemy will begin to jump towards the player. The High Jumper will jump over spikes and pits to pursue the player. Since the animation is in the extreme rough phase, I will not be posting a GIF of him.
Explosive GoopThis little pile of goop walks a back and forth path. Since he does not have legs, he has to move by lunging his body forward, so his movement speed is inconsistent. If he touches the player he will explode into 4 smaller piles of goop. The goop cannot stick to walls, jump, or cross over spikes.
Bomb DropperThis bomb dropping drone moves back and forth. Once a player moves within range he will go into chase mode. Once the player is within attack range he will drop 3 bombs in quick succession. Still in the process deciding if this drone will chase both horizontally and vertically, or just horizontally.