Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411428 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 01:21:04 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsBunny Hop
Pages: [1]
Print
Author Topic: Bunny Hop  (Read 2814 times)
Amós Álvarez
Level 0
**


View Profile
« on: December 24, 2018, 04:39:51 AM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.

As you can see we have changed the website blog.

In this first post we will prepare to summarize all the work done until November 25.

Now then, let us talk what the game is about. Bunny Hop is a third person puzzle game in which we control Jack J. White, a rabbit whose goal is to move through a series of spatial reasoning, head breaking puzzles and reach the carrot at the end of each level. His movement is limited to a 2 space jump, having to use its environment and obstacles to his advantage.

One thing we’ve been mingling with a lot during the development was the movement of the character. We have changed it several times, as the first iteration did not convince us entirely. Currently we are on the third iteration, based entirely through the animation controller.




At first, we had a system of tiles in which the world measured double the units it needed to be. This altered the movement of the rabbit in a way that would make it very difficult to introduce new mechanics, so we decided to change that system for one based on a grid.

But this new system also caused too many problems that affected the game's performance and issues between the members to understand where to put what for the mechanics to work, so we decided to scrap it too.

So, currently we have a new movement based around the new and improved animations of the rabbit, making it much easier to add events depending on mechanics and particles to each interaction.





Talking about mechanics we have been implementing the following to create new and interesting puzzles:

•   Lava: whenever the bunny lands on a lava block, it will jump forward 2 blocks. It is a normal jump, but the player is forced to jump in the direction of movement.

•   Ice: the bunny slides forward until it reaches a normal ground block or falls to its doom.

•   Mole: every time the bunny jumps the mole switches sides in the world. If the bunny lands on the mole when he appears on the side he is currently on, he will be pushed back one block.

•   Sled: it transports the bunny forward a number of spaces. Once the sled has moved, it will not move again.


The art of the game has suffered several modifications. In our first prototype, we had blocks with very flat textures and shape. Going through the development of Bunny Hop, we realized that it was increasingly necessary that the art changed, as it would make the game extremely more appealing.






With the last changes to the movement, we changed the rabbit model and improved the textures of the different blocks for a second prototype. However, these changes are provisional until we have the final art and models for the game.

Actually, we have an artist who is collaborating with us, creating new models and textures that we will implement. This artist has given us a new point of view and has made us rethink how to focus the art of Bunny Hop so that it has a more hand drawn look, instead of the cubic feel it had at the start.




To encourage progress and the possibility of replayability we decided to create a scoring system based on the number of moves. Depending if the player completed that level with the least amount of movements possible, he will obtain one, two or three stars.

For the HUD, we decided that it should not take a lot of space in the screen. We have put buttons for the essential needs during gameplay: restart, options menu and camera rotation.




The camera rotation was implemented after the first playtest we made. The playtesters were very frustrated to how the bunny should move, which key moved the bunny in which direction. We solved this by changing the position of the camera based on the needs of the level and added the buttons to rotate the camera horizontally and vertically.





We will bring you more updates, where we introduce new mechanics, new enemies and more!


Thanks for reading!


« Last Edit: April 06, 2019, 12:21:11 PM by Amós Álvarez » Logged
sbeast
Level 1
*



View Profile WWW
« Reply #1 on: December 28, 2018, 09:08:30 AM »

Looks like it could be fun. Will be following!
Logged

Sbeast - Composer / Cover Artist / Guitarist
http://luxbellator.com/portfolio
Amós Álvarez
Level 0
**


View Profile
« Reply #2 on: February 12, 2019, 11:44:57 AM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.



we have a new model of our character!


First, we will show you a small comparative between the old model and the new one.


OLD




NEW



You can also watch it moving!






We are waiting for your comments!



Thanks for reading!


« Last Edit: February 12, 2019, 12:12:47 PM by Amós Álvarez » Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #3 on: February 15, 2019, 12:16:15 PM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.



Did anyone say mechanics?

Today we are going to show you the mechanics that we have designed and implemented.



BURROWS





THE MOLE





TELEPORT





ICE





ICY SPIKES




Thanks for reading!


« Last Edit: February 28, 2019, 12:42:05 PM by Amós Álvarez » Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #4 on: February 18, 2019, 01:24:04 PM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.



Score System

When you complete a level, you get 1, 2 or 3 stars depending on the amount of moves you have made to get the carrot.







Thanks for reading!


Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #5 on: February 21, 2019, 01:08:14 PM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.


Today we are going to show you our HUB. From here you can go to any level and see how many stars you have earned.






Our HUB is also a tutorial of all mechanics.







Thanks for reading!



Logged
Dune
Level 0
**


Hey!


View Profile
« Reply #6 on: February 22, 2019, 10:09:35 PM »

This is looking pretty cool! I think your color schemes and aesthetic choices work really well together in their respective levels (autumn, winter). It reminds me a lot of the environments you see in Kirby games, and gives off a very charming and relaxing vibe. Your mechanics look pretty fun and varied, too, I'm excited to see where this goes! Also, I'm curious, how many people make up your dev team?
Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #7 on: February 23, 2019, 06:02:03 AM »

Thank you very much for your coment and we are happy that you like it.

And answering your question, we are 4 game designers working together.

« Last Edit: February 24, 2019, 01:33:27 PM by Amós Álvarez » Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #8 on: February 28, 2019, 12:49:36 PM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.



ANOTHER MECHANIC!!!!




DEEP SNOW


While you are on a DEEP SNOW block you make a single jump.



We are waiting for your comments!



Thanks for reading!


Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #9 on: March 05, 2019, 01:22:58 PM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.



WE HAVE GOT MARE THAN 30 LEVELS!!!!






Now all this levels are finished and playable.



We are waiting for your comments!



Thanks for reading!


Logged
kason.xiv
Level 0
***


View Profile
« Reply #10 on: March 05, 2019, 01:27:30 PM »

Super cute! Very simple concept but you've already got some interesting ideas building upon it. I like it.
Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #11 on: March 13, 2019, 02:24:20 PM »

Thanks for following our progress  Grin
Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #12 on: March 13, 2019, 11:59:33 PM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.



WE HAVE CHANGED THE MODEL OF OUR CHARACTER AGAIN!!!!






We are waiting for your comments!



Thanks for reading!


Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #13 on: March 23, 2019, 01:59:27 PM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.



PENGUINS, A NEW ENEMY IS HERE!!!!








Once it sees you, it will slide towards you.






We are waiting for your comments!



Thanks for reading!


Logged
Dune
Level 0
**


Hey!


View Profile
« Reply #14 on: April 02, 2019, 06:42:07 PM »

Oh, nice! I like the addition of the penguins, I think they're very cute and will make for some interesting level maps/challenges now that the player has to think and move quickly to avoid them. What happens if the penguin hits you?

I see you changed your bunny model, too. The new model looks much more polished than the previous one, though I will miss the big, expressive eyebrows and the more distinct rabbit-shaped body. Oh, well, I'll get used to it! The new egg-shaped bunny is pretty cute, too. Looks friendly.

Also, congrats on finishing 30+ levels, that's a lot! Are you looking for playtesters or are planning to upload an early access build online? I would love to play it if you are!  Grin
Logged
Mr. Jam
Level 0
*



View Profile WWW
« Reply #15 on: April 02, 2019, 08:48:27 PM »

This game is really cute. It just looks well polished and I especially like the little hat you gave the penguins.
Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #16 on: April 06, 2019, 11:53:23 AM »

Thanks for your comments!!!! The game is planned to come out the 25th of May
Logged
Amós Álvarez
Level 0
**


View Profile
« Reply #17 on: April 06, 2019, 12:20:44 PM »


Welcome to Bunny Hop's official Dev Blog, a game developed by U-Tad students.



EXPLOTIONS!!!!








When a penguin hits you both of them explotes



We are waiting for your comments!



Thanks for reading!


Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic