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April 26, 2024, 01:54:01 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsEDGECREMENT
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Gainsworthy
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« Reply #20 on: June 21, 2009, 06:48:45 PM »

 :D

This is disgusting. And one of the better Snake games I've ever played! It's even... clever.

Though, question: What happens when I "EDGETEND"? I was expecting something along the lines of an "UCHUFORCE", but nothing happened at all.  Sad Ah wells. This is turning out to be a great unofficial competition.
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AdamAtomic
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« Reply #21 on: June 21, 2009, 09:33:17 PM »

uhhh haha nothing happens yet Grin  but things WILL happen later this week i promise Grin
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« Reply #22 on: June 23, 2009, 07:57:35 AM »

haha awesome  Hand Thumbs Up Right

i was thinking ramp it up with a ridiculous amount of combo names. like get three TMs in a row and you enter Trademark Trance.  Big Laff

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Melly
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« Reply #23 on: June 23, 2009, 10:20:00 AM »

ptoing's new avatar is awesome.
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« Reply #24 on: June 24, 2009, 03:02:57 AM »

Haha, I love the corn in the poop!  It's really fun, too. Tears of Joy
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« Reply #25 on: June 26, 2009, 12:32:17 AM »

DONE

PLAY IT WITH YOUR FINGERS

http://adamatomic.com/edge/
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« Reply #26 on: June 26, 2009, 04:08:24 AM »

GLEETUNICATE
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Melly
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« Reply #27 on: June 26, 2009, 07:44:11 PM »

Quite an excellent little game. I also like the link you added to the real deal. Beer!
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« Reply #28 on: June 27, 2009, 07:49:31 AM »

Theres Peanuts in the poop!!!!
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« Reply #29 on: July 04, 2009, 01:30:48 AM »

I have fallen in love with the music. Is there a standalone version somewhere?
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« Reply #30 on: July 15, 2009, 05:44:19 AM »

Is the source code available? Because I wanted to use flixel for a tiled no-gravity game bomberman-ish and using the source as an example would be awesome.

Thanks!
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AdamAtomic
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« Reply #31 on: July 15, 2009, 04:54:55 PM »

Currently it isn't, I might release it, can't think of a good reason not to except I might be obliged to actually comment it or clean up the code Tongue  But no gravity + tiled movement is pretty simple - just don't set the Y acceleration and then a little bit of key queuing to keep your hero on tile boundaries Smiley
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« Reply #32 on: July 15, 2009, 05:13:17 PM »

I'll look into it, Thanks for the tip Smiley
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« Reply #33 on: July 15, 2009, 05:15:49 PM »

Key queuing?

Don't feel any pressure about commenting or cleaning up. Just having different sources for different kinds of games can be a great help. The human eye is magic when it comes to seeing patterns. When comparing Mode and Edgecrement we will see differences and similarities and be able to better understand what is needed in a Flixel game.

Seeing a messy game is also quite relaxing, as you don't have to feel too bad about your own code Smiley
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AdamAtomic
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« Reply #34 on: July 15, 2009, 05:31:28 PM »

yea that is true!  on the flipside giving the code away means i have to give the art and music (well, art at least) away too, I'll have to check with the other poopdudes to see what they think!
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« Reply #35 on: July 15, 2009, 05:40:36 PM »

If it makes you feel any better I can pirate the graphics before you give us the code. I'll just use my Print Screen Key Smiley
(Hm.. or will they be connected to the MIT license if you hand them out?)

I'm a bit curious about what "key queuing" means. But I just started looking at Flixel seriously yesterday, so perhaps I should just read up on it.
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AdamAtomic
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« Reply #36 on: July 15, 2009, 06:03:49 PM »

it's not really a flixel feature, it was just how i tackled the edgecrement controls in particular.  it went something like this:

Code:
bool up, down, left, right;
if(FlxG.kUp) up = true;
if(FlxG.kDown) down = true;
//etc etc
if(onNextTile())
{
  if(up) velocity.y = 100;
  if(down) velocity.y = -100;
  //etc etc
}

Basically just keep track of what button the player pressed last, and when you get to the next tile, take off in that direction.  onNextTile() isn't a real flixel function either, it just represents whatever modulo or whatever you might do to figure out if you're on a tile or not.
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« Reply #37 on: July 15, 2009, 06:11:47 PM »

I don't mean to push you, but just the source (AS3) without comments nor media contents works for me. Anyway, I can wait Smiley

A little off-topic but... It would be cool if flixel stopped eating the CPU while paused. If I want to swap to a chat window, for example, and the game is auto-paused... it still eats the whole CPU (I have a single core, so that means everything is sluggish)
Happened to me with Fathom.

Regards
-Martín
« Last Edit: July 16, 2009, 12:48:39 AM by nitram_cero » Logged

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ptoing
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« Reply #38 on: July 17, 2009, 11:05:34 AM »

I have no problem with giving the art in this game away I guess. Make it unde some GNU something yadda yadda. Non commercial use and all that.  Hand Thumbs Up Right
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« Reply #39 on: July 17, 2009, 12:24:16 PM »

I got it working nevertheless. Flixel is really cool and straightforward  Beer! Hand Thumbs Up Right
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