Heya dude love how this has come along, I liked the voice over I say keep em coming!
Thanks mate! Apparently, I didn't manage to keep them coming, adding voice-overs also adds its toll. But hopefully, I could continue making a video every second week.
Week #20 (update)
Battle Scenarios
Because I have not seen a similar game mode in other games, it raises a question about how to design it such that players will understand it. There are still some design issues I need to solve.
Design issues:- Players have to know that they need to complete all the steps before starting the game. But at any time they can also go back to previous steps.
- Players have to know that the cost is what they have to minimize.
- Players have to know what are their options in the menu.
- Players shouldn't be able to cheat by killing all the enemies by themselves. I'm considering adding a time limit in a similar way of how it is done in Spelunky for example.
So if you watched the video and have any suggestions I'm happy to hear them out