Hiall
I already made in the past a
super simple flight sim but now I want to revisit that project with a new mindset.
Here's the thing. Aerodynamics is complicated and a believable implementation flexible enough to handle all kinds of flying vehicles is computationally demanding. BUT, what if I want a believable implementation of a single flying vehicle? all I would really need is a set of curves that determine lift and drag for all possible angles and velocities.
This sounds too good to be true. Can anyone spot the mistake in my logic? would all this data take much more space than I think it will?
If that is that good and true, well, that sounds like the kind of thing that already exists somewhere, but I can't find anything like it, just simple plots from flying courses and stuff like that. If not I guess I could code a tunnel wind kind of thing and just calculate all the parameters for all the cases I want. Since this is a game I can fill in the blanks with lazy interpolations and extrapolations, as long as it feels real.
Appreciate any thoughts and comments!