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TIGSource ForumsCommunityDevLogsSpaß Taxi - Fun / Retro / Arcade [Released / Demo available]
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Author Topic: Spaß Taxi - Fun / Retro / Arcade [Released / Demo available]  (Read 16398 times)
RealScaniX
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« Reply #200 on: December 07, 2019, 10:45:30 AM »

And here it is: "Synchro Nice"
 
This is the last level for this game. Now I will let people test it thoroughly and polish some things.
 
And then I will... *shudder* ... try to release it.
 
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JobLeonard
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« Reply #201 on: December 08, 2019, 04:16:39 AM »

Looks sweet, have to see it in action though! Wink
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RealScaniX
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« Reply #202 on: December 08, 2019, 12:48:08 PM »

Looks sweet, have to see it in action though! Wink

Thanks. Yes, I should have done a video. ^^
 
I am in the polishing phase now, so I decided to redo the "Jailbreak" tileset. I like the pattern better now, I think. Still not so sure about the colors...
 
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JobLeonard
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« Reply #203 on: December 09, 2019, 04:48:39 AM »

Can't help there, got protanomally Blink Blink
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RealScaniX
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« Reply #204 on: December 09, 2019, 06:23:25 AM »

Can't help there, got protanomally Blink Blink

Oh! Sorry to say that... But you'd probably make a great tester... Xd
 
For example in the "Synchro Nice" level:
I tried to add shapes to the rings, so the color isn't the only thing that identifies them (because one button influences the blue and the other the green).
I don't have many places where colors are important, I hope. Smiley
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JobLeonard
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« Reply #205 on: December 09, 2019, 07:39:40 AM »

Quote
I tried to add shapes to the rings, so the color isn't the only thing that identifies them (because one button influences the blue and the other the green).
Yes, I noticed that! Yeah, forgot to tell you that details like that are really appreciated! Hand Thumbs Up Left
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RealScaniX
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« Reply #206 on: December 09, 2019, 02:50:00 PM »

Quote
I tried to add shapes to the rings, so the color isn't the only thing that identifies them (because one button influences the blue and the other the green).
Yes, I noticed that! Yeah, forgot to tell you that details like that are really appreciated! Hand Thumbs Up Left
Thanks for noticing! Smiley
 
I'm working on the trailer now. It took a bit longer than expected to make it possible to fade from one level to another like this. Had to update some shaders and ran into weird problems.
 
(I look about as fit as that tree now...)
 


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RealScaniX
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« Reply #207 on: December 15, 2019, 07:50:02 AM »

Ladies and gentlemen, may I present to you:
The release trailer.
 
After about 70 (now 100 because of a typo on the last screen) takes (and muttering all the curses I know), I was finally able to record some gameplay and finish this thing.
 
The music by Gas1312 totally saves this. Smiley
 



 
« Last Edit: December 16, 2019, 11:13:34 AM by RealScaniX » Logged

RealScaniX
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« Reply #208 on: December 21, 2019, 08:14:00 AM »

Aaaaaaaaaaaaaaaaaand it's released! :D
 
After exactly 11 months full of ups and downs, the game is now available for purchase.
The Steam page is still in development, but I already managed to install and start it through Steam, which was pretty cool.
 
Game site:
https://www.SpassTaxi.de
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JobLeonard
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« Reply #209 on: December 21, 2019, 10:02:16 AM »

Wooohooo!

(which of the platforms gives you the biggest cut?)
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RealScaniX
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« Reply #210 on: December 21, 2019, 10:17:39 AM »

Hi!
 
They are both the same, they take 10% revenue share.
You can even reduce it to 0 (at least for itch, I think). Smiley
 
I haven't uploaded a Linux build, because I cannot really test it and don't feel fine selling it.
But I can give it to you as the official Linux tester. Smiley
If you're interested, that is. ^^
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JobLeonard
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« Reply #211 on: December 21, 2019, 02:36:35 PM »

I'm sure I'll find some time over Christmas to test it Smiley
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oahda
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« Reply #212 on: January 14, 2020, 06:29:18 AM »

Dang, missed the release. Congratulations!! Kiss Actually getting a game this far is never easy. Hope it all goes well!
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RealScaniX
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« Reply #213 on: January 14, 2020, 06:57:52 AM »

Dang, missed the release. Congratulations!! Kiss Actually getting a game this far is never easy. Hope it all goes well!

Hi! Thank you! Smiley
 
I actually released it today on Steam as well.
But it is super hard to do the marketing. The fact that I got positive feedback from everyone who has played it does not mean that ANYONE WILL play it, unfortunately. Xd
 
I think I need to post it all over the internet. I'm a bit shy, though. Will try to get a youtuber to play it... Smiley
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oahda
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« Reply #214 on: January 14, 2020, 07:50:20 AM »

Wooh! Double congrats! Yeah, I'm terrified of that sort of stuff. Waaagh! Best of luck!
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JobLeonard
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« Reply #215 on: January 14, 2020, 08:23:05 AM »

Yeah, PR is really hard :/
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RealScaniX
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« Reply #216 on: January 14, 2020, 02:25:58 PM »

Thank you! Smiley
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