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November 12, 2019, 05:59:51 PM

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TIGSource ForumsCommunityDevLogsSpaß Taxi - A Space Taxi clone/remake with extras [Demo available]
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Author Topic: Spaß Taxi - A Space Taxi clone/remake with extras [Demo available]  (Read 7790 times)
RealScaniX
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« Reply #40 on: April 21, 2019, 04:04:21 AM »

This has such a cute retro-look to it Smiley

Any chance for a Linux build?

Thank you!
I only recently got a machine to test Mac builds on. I currently have no way of testing Linux builds.
I will look into this. Thanks for your interest! Smiley
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RealScaniX
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« Reply #41 on: April 28, 2019, 03:02:54 AM »

The tutorial got very mixed feedback. Some liked it the way it is and others got frustrated by all the stop and go, because of the hint bubbles.
 
So, I am now working on "Tutorial v2":
 
- a very short tutorial showing the basic movement
- hints about special tasks, fuel etc. that appear when the corresponding event occurs
- have the old "driving school" and a "test range" as standalone levels
 
It will hopefully be available sometime during the next week.
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RealScaniX
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« Reply #42 on: May 04, 2019, 06:41:15 AM »

The buttons are in now. Currently only used to switch the gravity in the new "Test Area" level where you can learn to fly.
I really like those. You cannot relly tell if it's a boing or a click, but it's satisfying. Smiley
 


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JobLeonard
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« Reply #43 on: May 04, 2019, 10:26:28 AM »

That is a very satisfying squash animation on those buttons Kiss
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RealScaniX
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« Reply #44 on: May 04, 2019, 10:46:50 AM »

That is a very satisfying squash animation on those buttons Kiss

Thank you! Smiley
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RealScaniX
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« Reply #45 on: May 04, 2019, 10:50:47 AM »

The new demo with the "Test Range" is online.
Now I will focus on the main game again and do more levels with the existing mechanics and new ones.
I also want to break out from the tilemap look a bit and introduce larger elements.
I hope I will be able to post something new next week.

Itch: https://scanix.itch.io/spasstaxi
Gamejolt: https://gamejolt.com/games/spasstaxi/410017
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RealScaniX
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« Reply #46 on: May 12, 2019, 03:38:27 AM »

I've started to add the large tree to the game. I will add the station branches and the falling fruits next.




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RealScaniX
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« Reply #47 on: May 18, 2019, 03:01:32 AM »

Here is the first level with a tree (I think I will do at least 1 more).
I think I will now do a level with buttons. Smiley



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RealScaniX
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« Reply #48 on: May 27, 2019, 03:11:06 AM »

Here is a rough first approach to puzzle levels:
 



 
And now I'm going on vacation for a few weeks. Smiley
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RealScaniX
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« Reply #49 on: June 23, 2019, 04:04:37 AM »

Here is the new lavaland tileset. Now only the lava is missing to finish this level. More levels with air currents (horizontal and vertical) are coming afterwards. Smiley



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« Reply #50 on: June 23, 2019, 05:49:09 AM »

Looks fun. I played a lot of Ugh! back in the day.
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JobLeonard
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« Reply #51 on: June 23, 2019, 09:01:39 AM »

Looks great!

I feel like the passenger should spontaneously catch fire to make it truly complete though Tongue
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RealScaniX
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« Reply #52 on: June 23, 2019, 12:17:31 PM »

Looks fun. I played a lot of Ugh! back in the day.

Thank you! I can remember it, but I think I've played the original Space Taxi more. Smiley
But only after working on this game for a while I really got aware on how many clones there are that I never noticed before.
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RealScaniX
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« Reply #53 on: June 23, 2019, 12:18:14 PM »

Looks great!

I feel like the passenger should spontaneously catch fire to make it truly complete though Tongue

Thank you!
Successfully delivered passenger to a painful death. 200 points.
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« Reply #54 on: June 27, 2019, 09:28:11 AM »

"Red River" is the name of the finished "air current" introduction level. It also features the new rotated platforms for the passengers.
 
« Last Edit: June 27, 2019, 09:41:09 AM by RealScaniX » Logged


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« Reply #55 on: June 29, 2019, 07:30:03 AM »

The 16th level "Fresh Breeze" has two horizontal "air currents" and... ...isn't that easy, actually. ^^
 



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« Reply #56 on: June 30, 2019, 05:15:20 AM »

I've added a background tilemap to add some more detail / depth to the levels. I've also added some bigger particles (leaves, sticks) to the wind to make it even more recognizable.
 





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« Reply #57 on: June 30, 2019, 09:23:43 AM »

Another finished level with the new spikes and inverted gravity: "Uplifting"
 
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« Reply #58 on: July 06, 2019, 07:00:20 AM »

This is the bonus stage.
This was on the list from the very beginning, but I decided not to do it until now, because I thought it was unnecessary.
But it actually is cool, because:
- I can explain stuff that noone would read in the manual or the hints in the main menu
- You can repair your taxi a bit
- You get a breather between the increasingly difficult levels



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« Reply #59 on: July 06, 2019, 08:49:32 AM »

Cute! I love it when tutorials are "hidden" into the game
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