LUNARK
"Embark on a wild adventure set in the midst of a rebellion against a totalitarian regime in this new take on the cinematic platformer."My name is
Johan Vinet (
https://twitter.com/johanvinet), husband and father of two. I'm from France, but live in Canada. I've worked for several years as a
pixel artist and
animator in the independent video game industry I've contributed to a dozen games such as
Flinthook,
Shovel Knight Showdown,
Adventure Time,
Mercenary Kings Reloaded,
Halfway, and
Rivals of Aether.
In September 2018, I quit my job to start my own solo-studio:
Canari Games Inc =>
http://http://www.canarigames.com/. I'm now working on my game
Lunark (a cinematic platformer) =>
http://www.lunarkthegame.comAs you can see,
Lunark is a 2D
cinematic platformer in the vein of '80s and '90s classics such as
Prince of Persia and
Flashback.
The engine is
GameMaker Studio 2. I've been working on
LUNARK for about 18 months in my spare time. The most significant progress has been made in the last 6 months when I decided to go for a crowdfunding campaign
(I'm gonna do a specific post about this in the Townhall if you folks think it's appropriate).
If you agree, I will probably continue to post my progress on the project, as well as the preliminary work that led to what you see in this first post.
Thx for reading!