So I'm a graphic designer for a living, I use illustrator 8 hours plus a day, and was trying to figure out how I can bring that skill set over to making pixel art.
One of the games I'm working on needed an inventory screen, so I whipped one up in illustrator real quick.
Although this picture shows a finished product, I figured i'd discuss how I got here.
First thought was to just dump it into Photoshop.
So this is the 32 color mess it spit back out at me.
While this doesn't look bad small, You might notice a lot of the wood texture gets destroyed (and sometimes turned green), there are a bunch of stray yellow pixels around the tablecloth. It's no good, because one this gets blown up it'll be super obvious.This is because photoshop doesn't reduce colors based off appearance, it reduces them based off color value. Sometimes this means you have colors completely change as the difference between the values of 2 are just on the blue the result is you might get greens or purples instead.
The solution. break it up by color groups.
the tablecloth is reduced to 12 colors, just because I didn't want to mix the yellow to green. the table is 6 colors, and the paper is 8.
Now that I had pieces It was easy enough to take the table, put it back to RGB, and put in the other 2 objects, and then save it under indexed colors. the manual 26 colors looks much leaner than the photoshop provided 32.