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Lhargo
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Trying to do something right
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« Reply #1 on: February 10, 2019, 12:11:49 PM » |
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currently working on water effects
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Beastboy
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« Reply #2 on: February 11, 2019, 03:46:39 AM » |
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Good use of light, sound interesting
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ChrisLSound
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« Reply #3 on: February 11, 2019, 09:20:47 AM » |
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I'm intrigued! Login screen looks great, and I like the landing room concepts.
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I make video/tabletop games and music!
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Lhargo
Level 0
Trying to do something right
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« Reply #4 on: August 07, 2019, 03:40:20 PM » |
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A short preview of what you can expect Combat to be like. its always a good idea to follow up your normal attack with a weapon skill or universal skill. Rolling has a cool down of 3.5 seconds so it should only be used when absolutely needed. your enemy is generally knocked in the last direction you were facing "Varja Smite"skill will be heavily nerfed
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Lhargo
Level 0
Trying to do something right
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« Reply #5 on: January 10, 2020, 05:12:00 PM » |
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NEW GAMEPLAY VIDEO . some ingame footage of a friendly pvp match
in this build the following are completed [Networking] [Player movement] [Rolling] [Attacking] [Damage calculation] [Stats] [Equips] [Hurt States] [Death] [Item info display] [Melee Attacks] [Ranged Attacks] [Variable Hitboxes] [Looting items] [Dropping items] [Weapon switching] [Hit effects] [Critical attacks] [Health ,Prana, and Energy bars] [Energy consumption] [Enemy Health display]
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Lhargo
Level 0
Trying to do something right
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« Reply #6 on: January 13, 2020, 10:13:49 AM » |
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Shield Blocking Now works!
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Lhargo
Level 0
Trying to do something right
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« Reply #7 on: January 15, 2020, 10:11:20 AM » |
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NEW SKILLS, NEW VIDEO 3man PVP
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Lhargo
Level 0
Trying to do something right
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« Reply #8 on: January 21, 2020, 01:07:13 PM » |
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new gameplay footage, new skills added, first map finally complete!!
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Lhargo
Level 0
Trying to do something right
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« Reply #10 on: July 14, 2020, 10:57:02 AM » |
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Thank you so much everyone who stayed with us through out this journey. we have finally launched our Kickstarter andwould greatly appreciate all the support. you can also find a better explanation of how the game functions on the Kickstarter page https://www.kickstarter.com/projects/1979030769/odium-arena
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Earworm
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« Reply #11 on: July 15, 2020, 08:50:31 AM » |
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Backed! This is such an awesome idea. Finally, a battle royale I'm actually interested in. The combat looks really fun!
I'm curious, are you planning to do what most battle royale games do and have one map that is used for every game? Or will you go a different route and have a procedural map, or possibly a set of maps that are randomly selected?
What is your vision for the music? Will hearing the sounds of other players be part of the gameplay (thus no music, or very minimal)?
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Lhargo
Level 0
Trying to do something right
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« Reply #12 on: July 20, 2020, 12:22:53 PM » |
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Backed! This is such an awesome idea. Finally, a battle royale I'm actually interested in. The combat looks really fun!
I'm curious, are you planning to do what most battle royale games do and have one map that is used for every game? Or will you go a different route and have a procedural map, or possibly a set of maps that are randomly selected?
What is your vision for the music? Will hearing the sounds of other players be part of the gameplay (thus no music, or very minimal)?
Hi Earworm! thanks for backing. the game uses a set of maps that are randomly selected. the music is very minimal. we wanted players to hear footsteps of other players and hear other players launching certain attacks so what ever music we go to will probably be ambient
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