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TIGSource ForumsCommunityDevLogsODIUM ARENA (PVP online game) KICKSTARTER LIVE
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Author Topic: ODIUM ARENA (PVP online game) KICKSTARTER LIVE  (Read 2063 times)
Lhargo
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« on: February 01, 2019, 09:07:47 AM »





https://www.kickstarter.com/projects/1979030769/odium-arena


Latest video ^

 


This is a game I have been developing for around 1 month now and its finally at the point where I have something to show.
The idea behind The game was to have sort of like a battle royale similar to pubg but in a pixelart environment & with medieval weapons.

1.Story
You are a prisoner of war who was sentenced to death. However the current king believes in retribution. you along with up to 20 other
prisoners are sent to Luger island. The island serves no other purpose than to test one’s ability to survive for the entertainment of the
people. only the lone survivors are given Victory and rewards.


2.Screenshots !

LoginScreen


Landing
This is your landing room. when you start the game it will be empty however the more you win the more amenities you will receive as a reward
for your player. players will be able to customize this area. this is also the area where you que up
 

Game World
this is where you will play against other players and monsters to come out on top

Players will have a variety of ways to fight, there will be over 12 different weapons ranged and melee, as well as  24 different spells to cast for
 players to combine and create different playstyles and strategies.


Skill system

There are a total of 10 skill books , each with at least 3 skills which the player can utilize.


Press key the skill was assigned to execute the skill.





--------------------------staff-------------------------
The team currently consist of 3 people ,two artist and one programmer.
Rido - Lead programmer (GML)
Image/31 -Artist
Lhargo- Artist / Design
-----------------------------------------Completion list-------------------------------
[Main Menu] X
[Server Status] X
[Login] X
[Registration] X
[Chat] X
[Landing Screen]X
[Session queuing] X
[Session starting] X
[player movement] X
[server sided movement] X
[Hitpoints & damage] X
[Currency] X
-----------------------------------------Future Tasks-------------------------------
[Combat] -- Currently working on

Stats
Items
Equips
dodging
Landing Inventory
ingame Inventory
Skillbooks
Skills
 [Tiles] i
world map design
Looting
Rankings
Rewards
Duos
Character customization

-------------------------------------------------------------------------------------------------

The game client is being programmed in GMS and the server in Java
we are currently hosting on a vps . in a months time or two we could be ready for alpha testing outside of our current group.
I look forward to  sharing more about the game as we progress

« Last Edit: July 14, 2020, 10:59:59 AM by Lhargo » Logged
Lhargo
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« Reply #1 on: February 10, 2019, 12:11:49 PM »

 currently working on water effects

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Beastboy
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« Reply #2 on: February 11, 2019, 03:46:39 AM »

Good use of light, sound interesting
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ChrisLSound
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« Reply #3 on: February 11, 2019, 09:20:47 AM »

I'm intrigued! Login screen looks great, and I like the landing room concepts.
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I make video/tabletop games and music!
Lhargo
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« Reply #4 on: August 07, 2019, 03:40:20 PM »

A short preview of what you can expect Combat to be like. its always a good idea to follow up your normal attack with a weapon skill or universal skill.

Rolling has a cool down of 3.5 seconds so  it should only be used when absolutely needed. your enemy is generally knocked in the last direction you were facing

"Varja Smite"skill will be heavily nerfed
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Lhargo
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« Reply #5 on: January 10, 2020, 05:12:00 PM »

NEW GAMEPLAY VIDEO . some ingame footage of a friendly pvp match





in this build the following are completed
[Networking]
[Player movement]
[Rolling]
[Attacking]
[Damage calculation]
[Stats]
[Equips]
[Hurt States]
[Death]
[Item info display]
[Melee Attacks]
[Ranged Attacks]
[Variable Hitboxes]
[Looting items]
[Dropping items]
[Weapon switching]
[Hit effects]
[Critical attacks]
[Health ,Prana, and Energy bars]
[Energy consumption]
[Enemy Health display]
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Lhargo
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« Reply #6 on: January 13, 2020, 10:13:49 AM »

Shield Blocking Now works!

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Lhargo
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« Reply #7 on: January 15, 2020, 10:11:20 AM »

NEW SKILLS, NEW VIDEO 3man PVP



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Lhargo
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« Reply #8 on: January 21, 2020, 01:07:13 PM »

new gameplay footage, new skills added, first map finally complete!!



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Lhargo
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« Reply #9 on: March 27, 2020, 09:14:50 AM »

SNOW MAP IS LIVE


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Lhargo
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« Reply #10 on: July 14, 2020, 10:57:02 AM »

Thank you so much everyone who stayed with us through out this journey. we have finally launched our Kickstarter andwould greatly appreciate all the support. you can also find a better explanation of how the game functions on the Kickstarter page https://www.kickstarter.com/projects/1979030769/odium-arena
 
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Earworm
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« Reply #11 on: July 15, 2020, 08:50:31 AM »

Backed! This is such an awesome idea. Finally, a battle royale I'm actually interested in. The combat looks really fun!

I'm curious, are you planning to do what most battle royale games do and have one map that is used for every game? Or will you go a different route and have a procedural map, or possibly a set of maps that are randomly selected?

What is your vision for the music? Will hearing the sounds of other players be part of the gameplay (thus no music, or very minimal)?
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Lhargo
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« Reply #12 on: July 20, 2020, 12:22:53 PM »

Backed! This is such an awesome idea. Finally, a battle royale I'm actually interested in. The combat looks really fun!

I'm curious, are you planning to do what most battle royale games do and have one map that is used for every game? Or will you go a different route and have a procedural map, or possibly a set of maps that are randomly selected?

What is your vision for the music? Will hearing the sounds of other players be part of the gameplay (thus no music, or very minimal)?

Hi Earworm! thanks for backing.

the game uses a set of maps that are randomly selected.
the music is very minimal. we wanted players to hear footsteps of other players and hear other players launching certain attacks so what ever music we go to will probably be ambient
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Lhargo
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« Reply #13 on: July 29, 2020, 07:54:42 AM »

we have just reached 10 percent ! on our Kickstarter campaign, thanks so much for all the shares and support, we still have ten days to meet our goal

https://www.kickstarter.com/projects/1979030769/odium-arena
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