Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411411 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 15, 2024, 09:14:47 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhall[Article / Portmortem] Survival Ball: Making the Game
Pages: [1]
Print
Author Topic: [Article / Portmortem] Survival Ball: Making the Game  (Read 277 times)
rockbyte
TIGBaby
*


View Profile WWW
« on: February 06, 2019, 12:21:03 PM »


Greetings everyone, first poster here Gentleman

I've just published an in-depth article/postmortem about the process of building Survival Ball (a game I released last November on Steam), from prototype until launch/showcase, passing by the related principles, design decisions, level creation process, tools and technical details. Feedback is most welcome, and I hope this can be useful.

The article's link: https://lopespm.github.io/2019/02/06/survival-ball-making-the-game.html
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic