46 StoryboardingBack to writing, seems time away was still productive; got quite a bit done on my first day back to it.
Still hard to share so I did some even more rushed and crude outlines of whole scenes with questionable scale and perspective just to work things out but I'm sharing those too since they at least offer
some insights into the writing.
The least crude one is of the park to the left behind the square, some music being played and some dancing going on:
The next one, from the garden in front of the town hall, got some really weird perspective so hopefully the 3D view helps but basically they have a view of the square as people are gathering:
Finally with no 3D counterpart to offer since none of it's really modelled yet is the inside of the café, and as you can see I basically gave up by the second floor because I had what I needed anyway.
There's gonna be a big chandelier or something hanging from the ceiling too but it would be in the way here. Goes without saying the structures will look fancier in the end, some I even sort of know how, but I was only concerned with composition and overall shapes and positions here.
These people are harvesting seaweed and getting upset with the big steam ship coming in and creating some big waves; haven't really worked on the in-game geometry even as a blockout yet:
Then there's one I did completely in the editor because I remembered I had a whale model hidden in there.
Since this is the area I've worked the most on it actually looks kind of nice already so it makes up for the rest.
I'll end on an overview of the areas:
It's greyish due to the fog really setting in here but you can see stuff well enough. The left side of the town no longer has the canal running through it since ships will dock on the outside instead, and this area is kind of going to be a secondary square or downtown area since most of the main square is just open space with little room for buildings. The big building is the hospital.