47 WritingThought another way to share updates on the writing without spoiling the story itself might be to talk a bit about how it happens.
No idea if my approach or my results are any good; this is not a guide, just a look in.
OutlineI guess sometimes you start with a specific story idea or theme formed already. For Ao it's grown over time. But it's hard to write with no jumping off points at all, and I did have ideas, so I basically started out with all these random elements that I thought "would be interesting to have" but no real plan on how to fit them together at first.
Bits of setting, events, characters, props…
I know it's common to start with the ending and I had an idea for that early on too, just changed slightly over time.
Problem-solvingSo the big thing I've found out works for me (and I imagine must be a common way to write) is to identify issues, like why or how a particular thing happened, or a way to get the player to a particular place, and spitball from there. This way almost everything I write ends up leading somewhere and being relevant to the story (or gameplay) as a whole and not just fluff.
I keep thinking about how I'm always hearing how the screenplay for Back to the Future is so "tight" with "not a single line of dialogue wasted" and sort of strive to achieve the same thing.
And as a bonus once I actually get the ball rolling the script just seems to write itself sometimes now that the groundwork is there.
Back and forthAnd that's where I come back to those initial random decisions. I keep getting surprised by how something I initially wrote just to have
something ends up actually solving a problem later or suddenly makes sense in the context of the story in a way that I never planned or had in mind to begin with.
So now despite my problem-solving approach I still allow myself to add things like that since they help so much and, I suppose, make up the actual world-building and characters (which I care a lot about of course). I'm thinking that if I still have some disconnected leftovers by the end of it I'll cut them, but I'm keeping them in for now.
ProgressThere's a lot more to be done, to be honest. I'm still shooting for a first draft of the script "soon". But it's really been coming together lately. I finally have a rough idea of the length of the whole time loop now, but it's difficult to translate into actual time. Some characters basically have their whole schedule planned out, and the main story is fairly complete. The big thing now is to get enough characters and paths through town in there for the player to find, and to come up with all the different ways you have to figure out where they are, and to write the events that led them there. The story that unfolds in tandem in the present timeline needs more work too.
tl;dr: it's going pretty well and I'm having fun but I won't be done for some time still