Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1393814 Posts in 67109 Topics- by 60088 Members - Latest Member: zerotwo

August 05, 2021, 09:08:02 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsAo
Pages: 1 ... 28 29 [30]
Print
Author Topic: Ao  (Read 45164 times)
Prinsessa
Level 10
*****



View Profile
« Reply #580 on: July 20, 2021, 03:53:34 AM »

Cool! Is this what they call "frustum culling"?

Yeah! c:
« Last Edit: July 20, 2021, 04:00:20 AM by Prinsessa » Logged

JobLeonard
Level 10
*****



View Profile
« Reply #581 on: July 20, 2021, 03:56:07 AM »

Noice

Next up: custom BSP trees in Angelscript? Tongue
Logged
Prinsessa
Level 10
*****



View Profile
« Reply #582 on: July 20, 2021, 04:01:10 AM »

Think I'll stick to C++ for things like that Cheesy Happy enough with the octree tho!
Logged

Prinsessa
Level 10
*****



View Profile
« Reply #583 on: July 23, 2021, 02:11:32 PM »

Runs fine in my GIF's because I record at a very low resolution, but it doesn't scale well at all

Turns out I'm a big dumdum!! I'd never get anything done if I didn't do things quick and dirty first to get it working at all, but sometimes I move on and forget to go back and actually fix things like that. Was doing a really expensive shader calculation for every pixel on every object that I only needed to do once per object but which is slightly more work to do properly so for testing purposes I'd done it this way. Cheesy Still a lot more things that need to be optimised to get it to run well but now it's just many small things adding up, no one big thing like this. Even the tree rendering is fine now.
Logged

diegzumillo
Level 10
*****


This avatar is so old I still have a some hair


View Profile WWW
« Reply #584 on: July 23, 2021, 02:33:45 PM »

Runs fine in my GIF's because I record at a very low resolution, but it doesn't scale well at all

Turns out I'm a big dumdum!! I'd never get anything done if I didn't do things quick and dirty first to get it working at all, but sometimes I move on and forget to go back and actually fix things like that. Was doing a really expensive shader calculation for every pixel on every object that I only needed to do once per object but which is slightly more work to do properly so for testing purposes I'd done it this way. Cheesy Still a lot more things that need to be optimised to get it to run well but now it's just many small things adding up, no one big thing like this. Even the tree rendering is fine now.

I know you're talking about yourself but I feel called out!
Logged

Pages: 1 ... 28 29 [30]
Print
Jump to:  

Theme orange-lt created by panic