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CultureSomething infernal is in the air!

I come back to the forums after weeks away, and one thread shows burning mechanics and another a cosy fireplace. And here I am to discuss flames as well.
Some fire I made some time ago. Might use a similar technique for this game.I haven't really worked on the game per se since last, but coming up with names for characters I got inspired to get back into working more on the language stuff, which informed new ideas about the culture, and in turn some things for the actual game.
So how about some lore story time in the interim?
FireGame plays out in a seaside town. But a deeper history permeates the cultural sphere of the area. The mountainous backdrop of the setting is the link to the original homelands, where volcanic soil offered fertile ground for settlements, making the fiery craters kind of a big deal, also for being, well, dangerous.
Maybe eruptions are precisely why some people moved away. But they took their fire, and their reverence for it, with them. And the new settlement remains built around a central hot spot.
Hopefully I can show this shrine with an actual fire lit soon enough.The same word,
mee refers both to fire and to the centre or core of something, such as this town square. In the home this would be the hearth, in the middle of a combined kitchen and living room. Where it’s not necessary or practical to have a literal fireplace, a symbolic
mee can be seen, such as a fountain, a flowerbed, or a chandelier.
WaterOf course in the new location of our previously rocky friends the sea is also a big deal.
Updated 3D blockout of Appa with fancy filters to mask the incompleteness. The reality is far more colourful!The town, like the game, is named for this,
ảo meaning salt or sea, and Appa (
Ảhba) being a derivative thereof. It also refers to kelp and other edible seaweed, which are cultivated and harvested here.
Of course besides all the stuff powered by naturally flowing water, this has also led to a nautical way of life for many residents. Ships and other boats. That lighthouse where our main character lives, itself a kind of
mee on the water.
AnchorsSailing around on them ships, occasionally finding another spot in the area to live on, the expression "to drop anchor" came to also mean "to settle down". In a fusion of the extended senses of "devoting oneself to something" and "settling on an agreement", the word
ảdla today refers to the task of our good friend from the previous devlog update, the town coordinator, Atwa. Settling agreements. Making deals. Coordinating people's devotions.
Atwa, Ảhdo, literally means anchor. There is no difference between titles and names.Thus people in town who are able to contribute something to the community go through the coordinator to figure out how it can best benefit everyone. Again our main character as we know has settled, or cast their anchor, in the lighthouse, helping shippers to safely do the same in the literal, original sense.
SteamIf you're not heading to sea, perhaps you're going back deeper into the hilly mainland. As old meets new so does fire meet water as you hop on a train cart pulled by a locomotive with a steam engine (both the same word:
dodsa).
Another spiced up image of the 3D blockout. Can't wait to design a proper train!CeremoniesAnother collision of the two times and places in history greets us early in the game as we see the funeral of one of the characters in the first witness account from none other than Atwa. Once again the big
mee on the square is involved, lit up in the evening as attendees of the rite bid their farewells. A torch is lit from the bonfire and the boat holding the honoured is set ablaze and allowed to drift to sea while the same is done to paper lanterns that accompany the vessel into the night.
Have some happy whales instead of an actual funeral. There will be more houses so not quite as clear a view.The bonfire is also used on less unfortunate occasions, or even just as a nice place to gather on a cold winter's day. Depending on the purpose, substances are used to colour the fire and the smoke in different ways. When there is no fire, it may be decorated as a flower bed, again with meaningful variations. It may also serve as something of a wishing well but with the offerings consumed by flames, another leftover from the volcano days.
We can also see these dualities represented in Appa's emblem, of water and fire, wet and dry, dark and light, night and day. It goes on. The sun rising between the ancestral mountains and setting on the horizon of the new home by the sea. Old and new~ Nothing we haven't seen a million times over in the real world, and perhaps cheesy, but I like this sort of stuff!


Anyhow, that's enough filler content!

See you again!