Now let's talk about the gameplay and the next dev steps to complete the first stage of the project.
Before we start, we can summarize the state of the art as follows.
We have planets, and each planet contains: three type of resources (wood, food and stone), sea tiles, tiles with different temperatures, a ground-cloud-ground water flow system, creatures divided by random creeps or civilizations, a basic battle system and a basic building system.
So…
What about the gameplay?For the first stage (and probably the first demo) we will need to use all this stuff and create a main target for the player.
The main target will be conquering the planet by killing any other civilization. But also we can add some more immediate and basic but also needed targets to achieve our main target: survive and evolve.
Survival is all about don’t let our creatures die. This means, we will need to ensure that our civilization’s food supply is good enough, we need to be able to repel any enemy or creep attack and we should avoid any natural danger (TBD).
At the beginning, our creatures will need to collect food from bushes or hunting creeps, and they will need to repel attacks using their bare hands. This is going to be a difficult time for our civilization, so we will need to evolve sooner or later.
And here it comes the technology tree!This will be something like any other tech tree seen in games such as Civilization.
The player will need to choose which technology will be the next one to investigate, and when the technology is completed, new features and new investigation branches will be open.
Because one of my targets for this game is provide more or less unique situations in every game, each technology branch will lead into different unique and long paths.
If you choose one path you can continue that branch until anything related with that technology goes to high levels, or you can combine lower levels of different branches and never master anything.
Having all branches to their maximum properties should be difficult even almost impossible in one game.
Also, there is a special branch called Evolution, which will unlock two or three special techs each time and you will need to choose any of them blocking the rest.
This is the first draft of how is going to look the initial tech branch for the planned first demo:
It's small and it covers just a basic stage of our civilization, but I wanted to have small scope for the first demo. I'm still thinking that is somehow big.
Some explanations:
- Houses will increase the population limit
- Farms will allow you to cultivate and collect unlimited food from a tile
- With the Armory you can create the first basic weapons (club and throwable spear)
- Walls are self-explanatory.
- Towers will automatically throw spears to close enemies.
- Temple will allow creatures to pray to increase Lord’s energy.
- Laboratory will accelerate technology research.
If you have any question or feedback, please let me know. I will answer to everyone.
Happy development!