@bryku and @ChrisLSound Thank you guys for passing by!
I have been pretty busy with the project. I am sorry for not updating here frequently. I usually post all of my dev logs through instagram stories and/ or twitter.
I have implemented the character movements with idle and running animations so far along with a sentinel who follows Daelocke around. The bottom Gif is a test shot of the first implementation of the dust cloud. I didn't set the particle system to be off when idling on this one.
Here's another shot experiemnting with a different environment. Trying to find the mood that speaks to me but I haven't found it yet.
I went ahead to come up with more mood concepts to solidify what I am looking for. I am getting close.
I am also giving Daelocke a revamp to this.
Originally he was supposed to look like this based from the initial first concepts I created in the beginning.
Even though, I did like the simplicity of the first look.
I will work on re-animating the new Daelocke with diagonal animations now that I feel more comfortable with animation. I will also study some more with programming in Unity by reading the docs. I didn't realize I sucked so much trying to implement some features. It's getting harder as I am writing more code.
I wish I could post more stuff but I can't seem to find myself updating this with every update.
I appreciate you guys taking your time to check out my thread!
edit: I forgot to mention that I also implemented a basic stat system. It's working properly but it is not tied to combat just yet.