Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1377483 Posts in 65412 Topics- by 57708 Members - Latest Member: Fahirasa

May 27, 2020, 07:45:26 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Module music
Pages: [1]
Print
Author Topic: Module music  (Read 249 times)
Beyond
Level 0
***


View Profile WWW
« on: March 01, 2019, 08:56:56 AM »

I was just wondering, are there any programmers here that have a solution for using module music (.it, .xm etc) in games? There are significant benefits of using source format, lower memory print, sometimes better looping etc and the cost in CPU cycles for playing back is almost nothing.

I make module music myself so I'm wondering just in case anyone would like to use my music, then I could point them in the right direction
Logged

- You're a short one, but there's a strong look to you
KPas
Level 1
*



View Profile
« Reply #1 on: March 01, 2019, 09:45:19 AM »

From my own experience with module music (in the past) I recommend the BASS audio library.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic