Wow, I really like these minimal sprites and pixel art graphics! It seems like the game will have physics not typical to gba games, so I'm wondering what other mechanics may be introduced later that happen to be non-traditional.
Thanks A lot for your comment, Muninn.
I have a list of rules for what can be done in the game to keep its design and what can't:
What the game can have:
- Position, rotation and scale tweening of sprites - With or without space or time curves
- 9Patchs on menus
What the game can't have:
- Any color besides those 3
- Transparency opacity
I recently decided to implement a non-fixed camera in some parts of the game, so in that sense its a bit more like zelda a link to the past.