Hi!
So this weekend and days since I last wrote I've gotten a lot done.
I've made the death animation for the slime. It was really easy to make since it's just a jelly that hits the floor.
I've also worked on the player's animations. I'm done with the death animation. When I looked up other death animations I realized that it's common to make the player fall on their knees and then fall and land on their stomach. The problem was that I liked the frame with the player lying down on its back so I had to come up with another idea and made it look like the player kind of tripped and fell on its back.
I'm finally done with the climbing animation but it's not so good. I feel like due to the time limit we have, I don't have time to make a perfect climbing animation. In the GIF it looks like he's walking in a weird way but it looks better when he's moving upwards instead of moving in the same spot.
Me and the other graphic artist has been working on the tileset and are almost done. We will add some more stuff to put in the rooms since we will have about 6-8 rooms.
The first room is an example on how a room could look I also placed as much stuff as I could in the room to show you how it looked in the room.
The second room is how the main room probably will look. The main room is a room where you're safe and there will not spawn any enemies.
I'm the one that has worked on the tileset the most so I've made the most. The locker with different acids, the sheets with diagrams on it, the vents, the broken tank with water in it and the smaller similar tank with a creature in it is what the other graphic artist has done. They look really cool and the lockers are really detailed with all the different acids. So when I made the tileset I focused on getting a base so the game will function. I started with a simple wall and the blocks that are at the sides. I then made the platforms and the stairs so the were able to be put together. when I was done with the basics I started to add stuff to make it look cool. I had the idea to make a broken tv which you can see in one of the tilemaps. I consider if I should leave it in there or remove it because it really stands out and looks a little bit weird. A solution on the problem could be to tone down the blue colour of the tv so it won't stand out as much.
//Klara