Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411281 Posts in 69324 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 11:14:29 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsThe Dawn of the Epic Legend of the Tales of the Legendary Power Mage
Pages: [1]
Print
Author Topic: The Dawn of the Epic Legend of the Tales of the Legendary Power Mage  (Read 2570 times)
Ukkosstruck
TIGBaby
*


View Profile
« on: March 15, 2019, 04:07:26 AM »


The Dawn of the Epic Legend of the Tales of the Legendary Power Mage: the Reckoning is a 3D single-player action game for PC where you play as a powerful wizard in a magic castle, kill enemies to get score, seek crystals to customize your spells and survive as long as you can

https://ukkosstruck.itch.io/power-mage
https://www.facebook.com/ukkosstruck/
https://twitter.com/ukkosstruck

















Power metal music demos
https://soundcloud.com/tumpp1zon3/sets/power-metal-demos-for-upcoming-game-project



The player has 3 spells: projectile, beam and aura. The spells can be buffed with spell buffs. We have your fireballs and freezing ice, physics-based playfulness, doublesplitting and triplecasting, heal and lifesteal, transformation and teleportation, moisturize and lubricate - you name it!

Imagine the possibilities! Create cool combos, like:

  • Flaming thunderball that bounces off surfaces, transforms the target to a frog and makes the flaming frog to bounce around the castle!
  • Lava beam that sticks to the surfaces, making it possible to make your own deadly lava wall paintings! Combine this with the previous example, and the frog will have a very hard time bouncing off those walls...







+ Awesome visual effects!













  • Procedurally generated magic castle
  • Stylish low poly art style
  • Areas from libraries to laboratories
  • Interactable items
  • Dangerous traps
  • Secret rooms from another dimension!













Fight the Fantastic Beasts































Created by Ukkosstruck

We are Ukkosstruck - an international and multidisciplinary team of gamedev students, developing in Kajaani University of Applied Sciences during year 2019.



Team 1 (Spring Semester)



Samuel Väänänen: Producer, Designer
Olli Uikkanen: Lead Designer
Mauno Kiiskinen: Lead Programmer
Antti-Jussi Oravainen: Programmer
Tuomo Heikkinen: Programmer
Vilja Kettunen: Programmer
Aki Liimatainen: Art Lead, Visual Artist
Johanna Kasurinen: Visual Artist
Konsta Huovinen: Visual Artist
Sampo Tahvanainen: Visual Artist

Team 2 (Fall Semester)



Samuel Väänänen: Designer
Sharad Poudel: Producer
Antti-Jussi Oravainen: Lead Programmer
Tuomo Heikkinen: Programmer
Pappim Pipatkasrira: Programmer
Theeruth Borisuth: Programmer
Non Puthikanon: Programmer
Aki Liimatainen: Art Lead, Visual Artist
Johanna Kasurinen: Visual Artist
Konsta Huovinen: Visual Artist
Sampo Tahvanainen: Visual Artist
Jusa Keski-Petäjä: Visual Artist
« Last Edit: December 18, 2019, 01:38:43 PM by Ukkosstruck » Logged
bryku
Level 3
***


View Profile WWW
« Reply #1 on: March 15, 2019, 02:04:18 PM »

Although there's not much to see here yet, you got me with the game name. Awesome.
Logged

Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

Devlog | Twitter | Webpage
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #2 on: March 16, 2019, 12:22:20 AM »

Can't wait for the upcoming gifs, the mockup got me interested.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic