Tudvari
|
|
« Reply #20 on: August 08, 2019, 08:34:57 PM » |
|
Like Hotline Miami. Yeah, It takes away from the Diablo feeling, but the dark gothic atmosphere, and core mechanics can still be there :D
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #21 on: September 29, 2019, 10:00:07 PM » |
|
Aeldun is back on track! The dev team almost got extended, but at least it opened new possibilities In the next devlog I will talk about my procedural dungeons' prefab rooms.
|
|
|
Logged
|
|
|
|
Beastboy
|
|
« Reply #22 on: October 04, 2019, 02:58:37 AM » |
|
Good to hear that
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #23 on: October 06, 2019, 09:51:36 AM » |
|
Aeldun switched to 2D! Procedural generation improvements, AI and Skill systems are already being developed! Stay tuned!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #24 on: October 13, 2019, 02:39:36 PM » |
|
Aeldun's procedural dungeons got designed rooms! Bossfight chambers won't be trusted on the algorithm anymore!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #25 on: November 02, 2019, 10:34:02 AM » |
|
Aeldun's pathfinding has become much more realistic! Both the AI got better, and the new skill system got a homing fireball skill as well! Next week: Skill System Stay tuned!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #26 on: November 09, 2019, 09:00:15 AM » |
|
Skill System is finally finished! In this week's devlog I'd like to show the proof of concept skills, how they work, and how they are implemented. Now that the skill system is finished, I'm back at improving the procedural dungeons!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #27 on: November 30, 2019, 09:13:35 AM » |
|
Aeldun's procedural map generation got improved! There are better cycles and corridors, doors with varying width, decoration tiles, and more! :D
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #28 on: February 08, 2020, 09:45:49 AM » |
|
Aeldun's demo is getting closer and closer! :D Multiple procedural levels are nearly done, and after that: visual overhaul! This week: "Level Prefabs" Subscribe so you won't miss the demo
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #29 on: February 22, 2020, 09:12:44 AM » |
|
Aeldun's catacombs now have multiple levels Next I will work on benchmarking, then on a visual overhaul. The demo is getting closer
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #30 on: March 07, 2020, 09:12:27 AM » |
|
The procedural maps of Aeldun can be a bit buggy sometimes. And I need an efficient way to fix those bugs So I implemented benchmarking for my procedural generation! Next I will work on visual updates like baked shadows, 2D realtime lighting, etc.
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #31 on: March 29, 2020, 01:58:23 PM » |
|
Aeldun just received some visual upgrade! Now there are ambient shadows, baked shadows, realtime shadows, etc. These will be definitely a good base for some skill and monster mechanics
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #32 on: November 14, 2020, 11:32:22 AM » |
|
This week Aeldun's monsters became much smarter! Collision avoidance, better path finding, no more friendly fire, and more! I needed some fresh air after for half a year, I was hastely rushing my other project to release
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #33 on: November 13, 2021, 10:33:00 AM » |
|
As I said I'm a huge Diablo 2 fan so I based my RPG's Item System on theirs! I also copied the items' sprites as placeholders so I can look at something until I find an artist. And ISOMETRIC IS COMING!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #34 on: December 19, 2021, 09:47:52 AM » |
|
Game feel... It's key factor of having a fun to play game. So here's how I turned my ARPG from dull and boring into juicy! (btw: isometric is still coming! )
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #35 on: February 05, 2022, 09:22:39 AM » |
|
One month ago I’ve started learning 3D modeling with Blender so I can make my dream ARPG come true! Here's what I've achieved and what's next!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #36 on: March 26, 2022, 10:09:25 AM » |
|
Hey guys! After 2 years of work my classless ARPG got a final NAME! And the 3D rework is still in progress, so stay tuned!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #37 on: July 30, 2022, 08:25:53 AM » |
|
Finally, enemies won't kill each other in my ARPG! :D The first public demo is getting closer and closer!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #38 on: December 17, 2022, 09:07:48 AM » |
|
Hi guys, This year I started turning my ARPG into 3D, started a roguelike strategy game... and well, did some other stuff! Let's see what I achieved in 2022 and my plans for 2023! Cheers!
|
|
|
Logged
|
|
|
|
Tudvari
|
|
« Reply #39 on: January 14, 2023, 11:32:47 AM » |
|
Hi guys! An ARPG without a MINIMAP? GRIMSTONE finally has one! Soon it will be as cool as the minimap of my beloved Diablo!
|
|
|
Logged
|
|
|
|
|