Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411426 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 10:07:19 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallDo you remember Quick Basic? I do.
Pages: [1] 2
Print
Author Topic: Do you remember Quick Basic? I do.  (Read 4901 times)
Aquin
Level 10
*****


Aquin is over here.


View Profile WWW
« on: June 14, 2009, 11:24:56 AM »

http://www.dreamofwinds.com/lonely/?p=863

Wherein I delve back into the world of QBasic to see if any great games have been made since I left.  I used to follow it along with ZZT way back in 1999.  I stopped sometime after that, distracted by other things. 

A lot of cool stuff has popped up since.  It's too bad QB is now on the way out.   Sad
Logged

I'd write a devlog about my current game, but I'm too busy making it.
team_q
Level 10
*****


Divide by everything is fine and nothing is wrong.


View Profile WWW
« Reply #1 on: June 14, 2009, 11:28:27 AM »

My brother and his friend used to make QBasic Adventure games called Lost, they had a fan site. I made a couple animations in QBasic, but that was about it.
Logged

Dirty Rectangles

_PRINCE OF ARCADE_
JoeHonkie
Level 8
***


RIP Major Sebastian Bludd


View Profile WWW
« Reply #2 on: June 14, 2009, 01:30:57 PM »

Just use FreeBasic.  It's an upgraded version of QuickBasic with backwards compatibility modes and it's cross-platform.

http://www.freebasic.net/ - seems to be down at the moment.
Logged
ஒழுக்கின்மை (Paul Eres)
Level 10
*****


Also known as रिंकू.


View Profile WWW
« Reply #3 on: June 14, 2009, 01:42:28 PM »

i never used quickbasic but i used qbasic (they are different things)
Logged

JoeHonkie
Level 8
***


RIP Major Sebastian Bludd


View Profile WWW
« Reply #4 on: June 14, 2009, 03:04:31 PM »

i never used quickbasic but i used qbasic (they are different things)
They are very similar though.  Qbasic is mostly a subset of QuickBasic with a few small changes thrown in.
Logged
Aquin
Level 10
*****


Aquin is over here.


View Profile WWW
« Reply #5 on: June 14, 2009, 04:35:45 PM »

Heh, I actually never realized that.  I just assumed that QBasic was Quick with a few little things thrown in.  I didn't realize they were really different.

I'm looking into FreeBasic right now and it looks like pretty interesting stuff.
Logged

I'd write a devlog about my current game, but I'm too busy making it.
PsySal
Level 8
***


Yaay!


View Profile WWW
« Reply #6 on: June 14, 2009, 07:15:49 PM »

QBasic was the ``free'' version of QuickBasic that came with MS-DOS. I think with DOS 6 it may have no longer been included, but it was in DOS 5 I think.

QuickBasic mainly had the ability to create a .EXE and to link to libraries, so it was a bit more of a full-fledged tool. I think the language was nearly identical to QBasic. You had to purchase it separately.

There was something above QuickBasic, I can't remember what it was called, which included data structures and a few extra language features. I think it might have been called QuickBasic: Professional Development System.

TA-DA! QBasic really was awesomely fun, it had basic graphics that you could use for games, the best I think being MODE 13h which was 320x200 and had 256 color graphics. And you could learn to set the palette without too much difficulty, which made for some pretty graphics! Hooray!
Logged
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW
« Reply #7 on: June 14, 2009, 08:48:18 PM »

I remember using something called "TrueBasic" when I was young, but I don't really know where that fits into the "BASIC" family.
Logged

Iamthejuggler
Level 6
*


View Profile
« Reply #8 on: June 15, 2009, 11:00:47 AM »

I programmed an awesome (i thought) text based farm management game in qbasic back when i was about 12. Those were the good old days! I'm not sure how i managed to escape being beaten up on a regular basis back then ...
Logged
Ina Vegt
Level 1
*


Girl Game Developer


View Profile
« Reply #9 on: June 15, 2009, 04:22:34 PM »

FreeBASIC also has some pretty sweet performance, those guys know how to write optimizing compilers.
Logged
deadeye
First Manbaby Home
Level 10
*



View Profile
« Reply #10 on: June 16, 2009, 04:24:54 AM »

QB4.5 was awesome, I rather miss it.  Had some fun programming with that back in the day on an ancient Compaq with Windows 3.1 installed on it.  Good times.
Logged

tweet tweet @j_younger
Peti29
Level 0
*


View Profile
« Reply #11 on: June 19, 2009, 05:15:00 AM »

Yeah, QB45 is my childhood Smiley. Ok, among many other things, but still. I remember well.
I also used that screen mode (320x200,256 color). Didn't know how to read bitmaps so I wrote my own "icon editor" with which I could create sprites pixel by pixel and save it in a raw format.
I programmed many half done games with it. (I only ever created unfinished games in my life  Cry)
Logged
Alec
Level 10
*****



View Profile WWW
« Reply #12 on: June 19, 2009, 10:49:28 AM »

I used QB45 back in the day.

Was (sort of) part of the QBRPG scene. (although I never released my QBRPG)

Memories...  Cool
Logged

Kekskiller
Guest
« Reply #13 on: June 19, 2009, 12:42:29 PM »

QuickBasic, QBasic, QB... my first programming language, yay! I hated the editor, the help system, the illogical syntax and just everything about it. During these days I was total programming noob - barely able to code something like procedures or functions :D .
Logged
deadeye
First Manbaby Home
Level 10
*



View Profile
« Reply #14 on: June 19, 2009, 01:13:43 PM »

Didn't know how to read bitmaps so I wrote my own "icon editor" with which I could create sprites pixel by pixel and save it in a raw format.

:D I did exactly the same thing... I created a sprite drawing/animation program just to make sprites for my game.  I stole some mouse code out of someone's asteroids game and used it in my drawing program Tongue.  It had a Screen 13 color picker, copy/cut/paste, flip and mirror, frame selection, animation preview... you worked in a 4x zoomed window with a regular sized preview window to the side.  That thing was awesome, much better than the game I was making with it.

It's all gone now, though.  The 3.5" floppies I saved and re-saved to time and again went kaput ages ago.
Logged

tweet tweet @j_younger
yesfish
Guest
« Reply #15 on: June 20, 2009, 08:08:04 PM »

I learned to program with QBASIC. After searching long and hard for a way to make games, I finally arrived at that program (at age 10/11). I still have the most useful programming book to me on my shelf: "QBasic, the language of DOS". No programming book I know is clearer with the essential concepts, even though it is quite outdated now.
Logged
Zaknafein
Level 4
****



View Profile WWW
« Reply #16 on: June 20, 2009, 09:12:15 PM »

I remember trying combinations of PSETs, RANDOMIZE TIMER and FOR loops that made colorful patterns that somehow formed parallel lines... My mind was blown.

It was such a fun, messy language to learn with. Smiley
Logged

hatu
Level 2
**



View Profile
« Reply #17 on: June 21, 2009, 05:06:10 AM »

Didn't know how to read bitmaps so I wrote my own "icon editor" with which I could create sprites pixel by pixel and save it in a raw format.

:D I did exactly the same thing... I created a sprite drawing/animation program just to make sprites for my game.  I stole some mouse code out of someone's asteroids game and used it in my drawing program Tongue.  It had a Screen 13 color picker, copy/cut/paste, flip and mirror, frame selection, animation preview... you worked in a 4x zoomed window with a regular sized preview window to the side.  That thing was awesome, much better than the game I was making with it.

It's all gone now, though.  The 3.5" floppies I saved and re-saved to time and again went kaput ages ago.

That's really advanced. I used to add a few PSET lines at a time and run to see how it looked.
Logged
mirosurabu
Guest
« Reply #18 on: June 21, 2009, 10:14:00 AM »

I made some music in it, I recall.

I didn't have a book. I just discovered it and experimented with it. I used to type random word in lower case so that after hitting enter if the word was automatically upper-cased I'd assume it's valid instruction and write it in my "instruction notebook".

There were some instructions I never knew what they were for or how did they work. Examples: POKE, DRAW, PAINT.

I made a pong game with continuous music and lots of other small games.

My PC had Hercules graphics adapter (which means - monochrome) so QBasic was all black-and-white for me.
Logged
Alec
Level 10
*****



View Profile WWW
« Reply #19 on: June 21, 2009, 01:29:19 PM »

I remember trying combinations of PSETs, RANDOMIZE TIMER and FOR loops that made colorful patterns that somehow formed parallel lines... My mind was blown.

It was such a fun, messy language to learn with. Smiley

 Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left
Logged

Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic