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TIGSource ForumsCommunityTownhallDo you remember Quick Basic? I do.
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agj
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« Reply #20 on: June 21, 2009, 11:05:19 PM »

I never made anything interesting with it nor did I learn much beyond loops, but basic was still my first programming language.
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Ryan J. Bury
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« Reply #21 on: June 22, 2009, 06:21:33 AM »

Ah, QB! Wink

Just like so many other people here, QuickBASIC 4.5 was the first language I coded in, back when I first became interested in writing games.  In fact, one of the main inspirations when I wrote Afterlife: Rickard's Quest was to re-incorporate some elements from a game I'd written many years ago in QB, called "Stick You", a platformer in which the player character was a stick (yes, as in a bit of wood) - a conceit I went with primarily because a little brown line was one of the easiest things to draw on the screen using "LINE"! Tongue

Shame I don't have copies of most of my old QB games now, actually. Sad
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deadeye
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« Reply #22 on: June 22, 2009, 09:15:05 PM »

That's really advanced. I used to add a few PSET lines at a time and run to see how it looked.

I was like 25 at the time Tongue.  But yeah, I'd been using QuickBasic, and BASIC in general off and on since I was maybe 10 years old.  That drawing program was pretty much the culmination of all my worldly BASIC knowledge crammed into a solid month of hard work.

I pretty much stick to game makers now.  The only other "language" I've ever bothered to learn was HyperTalk for HyperCard.  I think BASIC and HyperCard kind of spoiled me, because I can't understand these new-fangled, fancy OOP languages for shit.
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Aquin
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« Reply #23 on: June 22, 2009, 09:30:28 PM »

Hypercard was amazing.  Beer!

I still remember the King's Quest-like I made in Hypercard which was based on Alice in Wonderland.  And of course I did my fair share of stickman-death animations like *everyone* else.  :D
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« Reply #24 on: June 24, 2009, 08:52:36 PM »

I too learned to program in QBasic. I made a two-button, four player Tron game. I have a vague idea that I started working on something using sprites, but it was a while back. Scrolling levels seemed really confusing at the time, and anything using 3D was essentially magic.

Did anyone else learn the language using the RadioHands tutorials?
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Ryan J. Bury
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« Reply #25 on: June 25, 2009, 06:51:33 AM »

Hah - I actually learned QB from the manual explaining Spectrum Basic that came with my ZX+2! Tongue
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gummikana
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« Reply #26 on: June 25, 2009, 10:00:16 PM »

Oh god yes I remember Quick Basic. It was awesome.

Here are some random things I did.

Before I learned about SCREEN I created all my "graphics" with LOCATE and PRINT. I did a platformer this way. And logic was, that if player pressed forward I would GOTO to another section where I would draw the whole room again with LOCATE and PRINT but the player would be drawn in a different spot. I did for about 10 rooms all together with this elaborate technique.

When I learned about SCREEN I did all my graphics with DRAW function. I made a graphics editor that would allow me to move around one pixel at a time. And then it would print the DRAW data on the screen. I would then write it down and the rewrite it in code and I would have awesome graphics.

I can't remember where I got it, but I found a "showpcx.exe" which would draw a PCX file on the screen if the screenmode was right. It would also change the palette to the palette of the image. This with Deluxe Paint was heaven on earth.

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Petri Purho
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