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1378981 Posts in 65651 Topics- by 58021 Members - Latest Member: ElteriaTeam

July 09, 2020, 06:16:22 AM

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xgibbousx
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« Reply #20 on: November 15, 2019, 04:07:02 PM »

Let us know how it goes.  How many wishlist did you have at launch? 

Launch went very well!  Just a few clicks and we were good to go.  The game had been on Steam and tested for a few months, with the latest release being nice and stable, so we weren't too worried about any issues with the game itself.  We have got some good reviews going with more to come hopefully.

We were wish listed about 150 times at launch :]

I will be sure to post more updates here as they become available.  Thank you for your interest and support in POWER!
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xgibbousx
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« Reply #21 on: December 02, 2019, 12:27:44 PM »

Here's an intense video showing off one of the first gameplay videos of POWER capture the flag! 



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xgibbousx
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« Reply #22 on: December 06, 2019, 11:42:57 AM »

Check out this kill compilation video from two rival POWER community members.  hope you guys enjoy it and have a nice weekend:



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xgibbousx
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« Reply #23 on: December 10, 2019, 09:58:25 PM »

Artificially intelligent search mode for new defense turrets:

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xgibbousx
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« Reply #24 on: December 13, 2019, 01:46:56 PM »

Got artificial intelligent turrets tracking, leading, and firing:

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« Reply #25 on: December 15, 2019, 04:33:17 AM »

This video shows off a fully complete AI implementation of base defense turrets featuring pickup, placement, search, sight, detection, selection, tracking, leading, firing, damage, and destruction.

Utilizes the full suite of AI tools shipped with Unreal Engine including controllers, behavior trees, composites, services, decorators, blackboard, perception, and other custom algorithms.

Our source code was also refactored and optimized using custom components and event dispatchers to allow for modular and quick development of even more advanced AI systems in the future:



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xgibbousx
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« Reply #26 on: December 17, 2019, 03:55:45 AM »

Buoyant proximity mines with Gerstner wave interaction:

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« Reply #27 on: January 09, 2020, 11:57:36 PM »

This shows off our new terrain, 5 miles in length and width, and the ability to use it for high-speed skiing and gameplay:



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« Reply #28 on: January 17, 2020, 05:08:09 PM »

Just added some realistic 3D clouds that look great from any angle.



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xgibbousx
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« Reply #29 on: February 21, 2020, 05:05:13 PM »

Filling out the world of POWER with incredible custom foliage assets create by our artist:



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xgibbousx
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« Reply #30 on: February 26, 2020, 02:31:43 PM »

This is our latest effort to bring the POWER environment and effects up to a new level.  We are still in the process of optimizing so please forgive any odd micro-freezes you see:



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« Reply #31 on: February 27, 2020, 03:15:47 PM »

Just wanted to experiment and add in a new terrain algorithm which brings back the cool caves, arches, grottos, floating islands, etc.  It's still highly skiable and based on a 3D implementation of the Inigo Quilez terrain generation algorithm:



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« Reply #32 on: February 29, 2020, 11:02:29 PM »

Added in some Tribes inspired guns by popular request.  Check out our version of the Tribes Spinfusor and Mortar guns:



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xgibbousx
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« Reply #33 on: March 01, 2020, 10:19:31 PM »

Continuing the effort to improve our weapons and implement community feedback, we have fixed the weapon positions to be right-handed and less viewport intrusive and added high-quality unique muzzle flashes:



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« Reply #34 on: March 05, 2020, 12:49:48 AM »

Testing out the new limited jetpack meant to keep gameplay more towards the ground.  Movement is still highly effective:



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xgibbousx
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« Reply #35 on: March 06, 2020, 08:09:29 PM »

Added some foliage glow and tweaked our ocean values resulting in some nice effects:






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« Reply #36 on: July 03, 2020, 11:43:21 AM »

Check out the new POWER sizzle reel to see all the amazing stuff we are doing:



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