Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411413 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 07:50:05 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsPower
Pages: 1 [2]
Print
Author Topic: Power  (Read 4056 times)
xgibbousx
Level 1
*


View Profile
« Reply #20 on: November 15, 2019, 04:07:02 PM »

Let us know how it goes.  How many wishlist did you have at launch? 

Launch went very well!  Just a few clicks and we were good to go.  The game had been on Steam and tested for a few months, with the latest release being nice and stable, so we weren't too worried about any issues with the game itself.  We have got some good reviews going with more to come hopefully.

We were wish listed about 150 times at launch :]

I will be sure to post more updates here as they become available.  Thank you for your interest and support in POWER!
Logged
xgibbousx
Level 1
*


View Profile
« Reply #21 on: December 02, 2019, 12:27:44 PM »

Here's an intense video showing off one of the first gameplay videos of POWER capture the flag! 



Logged
xgibbousx
Level 1
*


View Profile
« Reply #22 on: December 06, 2019, 11:42:57 AM »

Check out this kill compilation video from two rival POWER community members.  hope you guys enjoy it and have a nice weekend:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #23 on: December 10, 2019, 09:58:25 PM »

Artificially intelligent search mode for new defense turrets:

Logged
xgibbousx
Level 1
*


View Profile
« Reply #24 on: December 13, 2019, 01:46:56 PM »

Got artificial intelligent turrets tracking, leading, and firing:

Logged
xgibbousx
Level 1
*


View Profile
« Reply #25 on: December 15, 2019, 04:33:17 AM »

This video shows off a fully complete AI implementation of base defense turrets featuring pickup, placement, search, sight, detection, selection, tracking, leading, firing, damage, and destruction.

Utilizes the full suite of AI tools shipped with Unreal Engine including controllers, behavior trees, composites, services, decorators, blackboard, perception, and other custom algorithms.

Our source code was also refactored and optimized using custom components and event dispatchers to allow for modular and quick development of even more advanced AI systems in the future:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #26 on: December 17, 2019, 03:55:45 AM »

Buoyant proximity mines with Gerstner wave interaction:

Logged
xgibbousx
Level 1
*


View Profile
« Reply #27 on: January 09, 2020, 11:57:36 PM »

This shows off our new terrain, 5 miles in length and width, and the ability to use it for high-speed skiing and gameplay:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #28 on: January 17, 2020, 05:08:09 PM »

Just added some realistic 3D clouds that look great from any angle.



« Last Edit: February 21, 2020, 05:04:23 PM by xgibbousx » Logged
xgibbousx
Level 1
*


View Profile
« Reply #29 on: February 21, 2020, 05:05:13 PM »

Filling out the world of POWER with incredible custom foliage assets create by our artist:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #30 on: February 26, 2020, 02:31:43 PM »

This is our latest effort to bring the POWER environment and effects up to a new level.  We are still in the process of optimizing so please forgive any odd micro-freezes you see:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #31 on: February 27, 2020, 03:15:47 PM »

Just wanted to experiment and add in a new terrain algorithm which brings back the cool caves, arches, grottos, floating islands, etc.  It's still highly skiable and based on a 3D implementation of the Inigo Quilez terrain generation algorithm:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #32 on: February 29, 2020, 11:02:29 PM »

Added in some Tribes inspired guns by popular request.  Check out our version of the Tribes Spinfusor and Mortar guns:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #33 on: March 01, 2020, 10:19:31 PM »

Continuing the effort to improve our weapons and implement community feedback, we have fixed the weapon positions to be right-handed and less viewport intrusive and added high-quality unique muzzle flashes:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #34 on: March 05, 2020, 12:49:48 AM »

Testing out the new limited jetpack meant to keep gameplay more towards the ground.  Movement is still highly effective:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #35 on: March 06, 2020, 08:09:29 PM »

Added some foliage glow and tweaked our ocean values resulting in some nice effects:






Logged
xgibbousx
Level 1
*


View Profile
« Reply #36 on: July 03, 2020, 11:43:21 AM »

Check out the new POWER sizzle reel to see all the amazing stuff we are doing:



Logged
xgibbousx
Level 1
*


View Profile
« Reply #37 on: September 24, 2020, 08:47:14 PM »

Got our Utility AI bot picking up and switching weapons, detecting incoming fire from behind, and fully integrated into our new Quixel Megascans "Roman Ruins" map:



Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic