I've been working on a 2D action RPG for a couple months, I'm thinking on systemic mechanics, interconnected levels designed to be explored at a slow pace, hard hitting critters, inventory management, upgrades come as weapons and tools, and crafting comes in the form of research.
I'm currently building the guts of the thing and writing the story and I'm looking for someone who can do the visuals, if you're a big fan of games like System Shock, Deus Ex, Prey 2017, Dark Souls and the Resident Evil series and can draw better than me (I suck at it) you can send me a PM or contact me in Discord (reiniat#3472) and we can have a chat about it, I haven't decided an art style yet but I'm using skeletal animation atm, I do have character outlines and level layouts blocked out already.
This is my current implementation of your good ol' tetrix inventory, you can hotkey and equip/consume items, pick'em, stack'em, drop'em, etc. I still need a context menu tho.
And this is how combat looks right now, your starting weapon is a wrench (duh!), and there's a poise system that works similar to Dark Souls 1, also the electric stun gun (your first enemies are robots) there's a limited set of weapons and I plan to have all of them do their own thing which is not always murder, and I got ragdolls working today.
This is a big project because I'm just bad at scoping but I plan to have a working level within the next two months that we can release for free as a technical demo, after that we'll probably need funding because I really really want to work on this fulltime.