Hey guys, Connorses here, with a dev long for the project I started this Tuesday. I've been putting off homework for this but it's coming along very nicely.
Chounce is an idea that was kicking around my head for a while. It's largely inspired by my game JellyBall, but it's a whole new physics game on it's own.
Chounce is the purple ball guy. He can launch himself off any surface he is touching. He also retains any momentum he had. He is slippery and non-bouncy. The result is a weird one-button platformer where you push off available surfaces to progress.
The gameplay was coded in a couple hours, and then refined the next day. The bulk of the programming was me building menus, saving/loading data and making sure it all works. There are way too many moving parts. This is why programming UI is a pain.
BUT I DID IT! The game keeps track of your best completion time for each level you play. Next on the To Do List is programming in a Par Time. (If you beat the Par Time of a level you get a star).
SCREEN SHOTS