Hello! I just got a large round of
feedback for my game. The way it works is, every time a character levels 3 times, you get a "skill point." You need a skill point to purchase major upgrades for the character. I also have money in the game, which is also used to purchase the same upgrades.
I received feedback saying something like, "I have a ton of money but nothing to spend it on [I'm still trying to balance this], why don't you just make it so that there are no skill points, and you buy everything with money?"
And I thought, "Hmm, yeah why
don't I do that?" Making this change would probably take half a day or less, but I really want to understand the ramifications of this, because my gut instinct is... shrugging. I don't know if this idea will make the game more or less fun, and I certainly don't know the theory behind multiple currencies. I did it, because I wanted to give some reward for leveling up the characters, and it's the first thing that came to mind.
I want to be more intentional about this now and in the future. What are some signs/reasons that a game should have multiple currencies vs a single form of currency? I'm so lost on this, you can feel free to answer in any way that comes to mind: A pros/cons list, articles, blogs, etc. Anything will help. Thanks