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TIGSource ForumsDeveloperPlaytestingBeta test: 2D Action/Precision Platformer Maker pre-Early Access Q2 2019
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Baby Duka
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Baby Duka


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« on: April 20, 2019, 06:11:23 AM »

Welcome to update 2002! The final one where we are testing pre-Early Access build in the community.

"Precision and speed-based 2D platformer where the worlds you compete in are created by the players. Take part in the ongoing quest to find the fastest runner and watch as your creations challenge and intrigue."

(Steam page: https://store.steampowered.com/app/898910/DASH_Danger_Action_Speed_Heroes/)





If you wish to join the group of testers on our Discord here's an invite ► http://discord.gg/3JPpNey! (some weeks left of testing and level building)index. We are a community of speedrunners, 2D platformer fans  Gomez Cave Story Coffee and level creators who are testing, building levels and setting a lot of high scores!

When in the DASH Discord server: Type !getkey in a DM to @botlife and receive one beta key for Steam (Windows/Linux). Controllers and keyboard.

The game has been in development (entire devlog on IndieDB: https://www.indiedb.com/games/d-a-s-h-danger-action-speed-heroes/) since February 2018 and is being developed in Game Maker 2 (started in GM:S 1.x). Developed by Jakob Overgaard and Philip Schubell (Baby Duka & Leary on the Discord).







This article summarizes the update. Get ready for some DASHing!





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Fixes and implementations (build 2002 rc 00; 19042019):

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- Worldwide leaderboards: See the Top 5 World Record holders and Top 5 creators, as well as your own position in the list





- Smash crates underneath your feet without having to jump up and dash first (hold down + dash to destroy create beneath your feet)
- Default playlists in Custom filter in Play Menu: Beginner Levels and Example List. To help new players learn about playlists and DASH World
- Updated Heroes menu: Amount of diamonds collected and WRs displayed relative to Hero



- Default motion is now Sprint instead of Walk, meaning the two mechanics have been swapped. You are now always running and when you hold Ctrl/Z/R1/RB you Walk. Walk can be used to sneak past sleeping enemies (only Sploders for now). Later a crumbling tile will be implemented where it will crumble faster if you are sprinting, so you will have to walk carefully over it otherwise you will fall through.
- Grabbing a diamond now freezes the horizontal and vertical speed. Now you can make final leaps of glory as you touch the diamond in air!
- Explanation in Play menu over level slots
- Difficulty added to level slot in Play menu (ex.: [Easy] or [Extreme])
- New particles: I took the time to get rid of all non-low-res particles so that all dust clouds, farts, fire and smoke clouds are spawned with a handmade sprite to fit the overall theme. It’s amazing how a detail like this (which is so important) really ties everything together even more.





- Rich Presence: Make sure to add DASH to your games library in your Discord user settings! DASH now has Rich presence meaning that it will show Playing DASH: Danger Action Speed Heroes under your logo when you play the game



- Ghost/WR ghost polish: the ghosts are now more transparent as the player is closer and becomes up to 90% transparent as it gets further away from player. It finally feels good and not as if the ghost is in the way.
- Set directions of tiles: you are now able to adjust the starting direction of Slappers, Spitters, Slapbats (up and down too) and moving platforms.



- Polished player scoreboard design in Main menu: redesigned to indicate the data more clearly
- All in all we have done a lot to meet the feedback from build 2001, where players did not understand the diamond display. Several design features are implemented to help the understanding of the record system.
- Confetti when celebrating level uploaded or new world record!



- Rating displayed in pause menu, so there is even more info on what you are playing
- New design with more graphics to support the power of the Play menu.
- Help in Editor: while working on a level, new players can easily learn the names of all individual tiles. A small text overlay appears at the bottom of the screen now.



This build (2002) is the final release before the official Early Access release. We will patch this build but there will be no more features implemented until we are live with all the new players and streamers Q2 2019 (announcement coming soon).

 Waaagh!

If you think it could be interesting to join at the very early stage of the game, join our Discord server, receive a test branch Steam key and start dashing and/or creating right away! Here's an invite ► http://discord.gg/3JPpNey  Smiley

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Things which will be finished and put in patch next week:

- Short intro sequence
- Handling offline player
- Last animation touches
- New tile set

And one more thing: LOOK AT ALL THESE EPIC LEVELS LISTED!!!



Much respect and appreciation to the community of DASHers! We're almost there!

- The DASH Team, Copenhagen



http://babyduka.com/dashgame
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Baby Duka Studio, Copenhagen
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