i think that's part of it. i'll check it out, thanks.
It's my pleasure--I hope that you enjoy whichever of those you go for. ^_^
but i dunno, generally im just interested in detective stuff that exists outside of the point and click context.
I'm curious--and confessedly a little confused--as to what mechanics you have in mind, if not point-and-click. After all, detection is essentially puzzle-solving of a sort: finding clues, talking to people, and so on and so forth.
Unless you're looking for games that aren't mechanically about detection, but which are detective-themed, perhaps?
Oh, one possibility does come to mind:
The Council is, as far as I'm concerned, essentially an RPG--but instead of focussing on combat-skills as most (I feel) do, it focusses on social skills. You navigate a variety of historical (and otherwise) characters attending a secret convocation on a remote island, trying to find your missing mother, who is a high-ranking member of a secret society.
While there are puzzling elements, a significant portion of the gameplay consists of conversations, in which your choice of skills determines what paths are available to you.
There's even a mechanic that I feel analogises a boss-fight: "confrontations" see you attempting to achieve some goal in a tricky conversation with someone. Blunder too many times and you fail the confrontation; succeed and you may gain information or aid. Naturally, you have your skills and items to aid you; but be careful that you choose wisely, as the person with whom you're talking has their own weaknesses and immunities to those skills.
I'm perhaps not describing it well--from what I've seen, it's really interesting.