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October 20, 2019, 12:44:04 PM

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TIGSource ForumsCommunityDevLogsmod.io: Mod Platform API and SDK
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Author Topic: mod.io: Mod Platform API and SDK  (Read 402 times)
intenscia
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« on: May 06, 2019, 10:55:49 PM »



Homepage | Documentation | Add your Game | Chat on Discord

Welcome to the DevLog for mod.io, an open platform for hosting mods created by the team behind ModDB.com and IndieDB.com.
It can be integrated in-game using the REST API, C/C++ SDK or engine plugins: Unity is ready, Unreal Engine is in development and more are coming.


Features include:

We have been working on mod.io for 2 years now, and have built about 50% of what we intend to build, which is the core mod hosting platform any indie game can start using. If you are familiar with Steam Workshop but need a solution that works on Steam as well as the Epic Games Store, itch.io, Discord, GOG and other places in the future, then mod.io is the tool for you.

  • Platform agnostic supporting 1 click mod installs on Steam, Epic Games Store, Discord, GOG, itch.io with plans for full-console support
  • Clientless with no other dependencies and works behind the scenes in your game
  • Connect your community with our Discord ModBot and embeddable web app
  • Powerful search, filtering and tagging of mods
  • Moderation and reporting systems built-in


Steps to getting mod.io integrated:

  • Add your game to the mod.io test or production environment
  • Read our API documentation for an overview of how mod.io works
  • Choose an Engine Plugin, API or SDK and integrate mod.io into your game and mod making tools
  • Ready to launch? Add your game to our production environment then click the "go live button"
  • We will reach out to discuss promoting your game to our community of 5 million monthly visitors on ModDB and IndieDB
  • Need help? Our team is available on Discord to assist and our getting started guide has more information for you


Benefits of using mod.io:

mod.io offers the same core functionality as Steamworks Workshop (1 click mod installs in-game), plus mod hosting, moderation and all of the critical pieces needed. Where we differ is primarily driven by the open nature of our platform which is not tied to a client + SDK, giving you much greater control and implementation options if you want them.

  • Our API is not dependent on a client or SDK, allowing you to run mod.io in many places such as your homepage and launchers
  • Designing a good mod browsing UI is hard, our plugins ship with a UI built in to save you a lot of effort and help your mods stand out
  • We don't apply rules globally, so if you want to enable patronage, sales or other experimental features, reach out to discuss
  • Our platform is built by the super experienced ModDB.com team and is continually improving for your benefit
  • Your community can consume the mod.io API to build modding fan sites or discord bots if they want


What we are working on:

All of our plugins and tools are open source and hosted on Github. Our community are building wrappers, command line tools, engine plugins and we welcome all contributors to the project. Our roadmap priorities include:

  • ModBot for Discord
  • Xbox, Playstation and Switch support
  • Embeddable web app with hooks for easy UI implementation
  • Localization (API is localized, next step allowing content to be)
  • Engine plugins: Unreal is close, GameMaker and others are next
  • Patronage, marketplace and trading


Screenshots:

These screenshots are from our Unity plugin, which ships with a built in UI.










« Last Edit: October 09, 2019, 10:20:46 PM by intenscia » Logged

Founder of ModDB, IndieDB and mod.io. Creating communities for game developers is my jam.
intenscia
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« Reply #1 on: May 15, 2019, 04:52:50 PM »

We are very proud to welcome ModBot to the mod.io family. If you run a Discord server and want your community to be alerted when mods for your game(s) on mod.io are added or updated, invite the ModBot in.

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Founder of ModDB, IndieDB and mod.io. Creating communities for game developers is my jam.
intenscia
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ModDB / IndieDB / mod.io


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« Reply #2 on: September 04, 2019, 06:39:48 PM »

Hey indie developers! Thanks to our communities questions we've prepared a FAQ for new comers to mod.io, which covers stuff like how we compare to Workshop, what our business model is, and how easy the platform is to use: https://apps.mod.io/guides/faq

If you are looking for a powerful cross-platform modding solution for your game, we invite you to take a look and reach out if you'd like to know more.
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Founder of ModDB, IndieDB and mod.io. Creating communities for game developers is my jam.
intenscia
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ModDB / IndieDB / mod.io


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« Reply #3 on: October 09, 2019, 10:19:13 PM »

Hey everyone we are going to be joining the Unreal Engine livestream in 11 hours (Thursday, October 10 @ 2:00PM ET), to discuss our modding plugin for UE4. Join us!

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Guntha
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« Reply #4 on: October 13, 2019, 01:50:55 PM »

Hello,

I ran into mod.io unexpectedly earlier today when playing Descenders. I was expecting the "Mods" button to open the Workshop, as usual, and was surprised to see a mod menu integrated into the game Smiley

So far the experience, as a player, has been as smooth as when using the workshop, except for the download speed: it was always around 300KB/s, when on my setup I'm used to be downloading as several MB/s. Is this a known issue or something where improvements are already planned?

Keep up the good work!
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intenscia
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ModDB / IndieDB / mod.io


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« Reply #5 on: October 13, 2019, 02:45:02 PM »

We use a CDN provider for downloads, so speed should always be at a  premium because there are no capacity bottlenecks.

What region are you downloading from?
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Founder of ModDB, IndieDB and mod.io. Creating communities for game developers is my jam.
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