GrayTree
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« Reply #60 on: September 28, 2019, 06:47:13 AM » |
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Hello everyone!A combat scenario with two types of enemies and a charge attack for this week's #screenshotsaturday! To keep updated, follow us on on our social medias: Twitter / Facebook.
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gujhack
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« Reply #61 on: September 28, 2019, 08:33:22 AM » |
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que massa esse teu jogo!
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YogX
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« Reply #62 on: September 29, 2019, 01:26:47 AM » |
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Is that a broom he is using as a weapon ?
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GrayTree
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« Reply #63 on: October 05, 2019, 09:14:11 AM » |
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Hello everyone!Yet another combat gif for this week's #screenshotsaturday, with a combo of regular and heavy units! To keep updated, follow us on on our social medias: Twitter / Facebook.
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GrayTree
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« Reply #64 on: October 19, 2019, 07:58:57 AM » |
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Hello everyone!A double dose of #screenshotsaturday this time around, with last week's one first where we show a first look of our first boss fight arena. This week, a sneak peak of our priest's first encounter with this mighty beast. Stay tuned for more details! To keep updated, follow us on on our social medias: Twitter / Facebook.
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GrayTree
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« Reply #65 on: October 24, 2019, 09:44:56 AM » |
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Devlog 15 - EventsHey everyone!Long time no see, sorry for the delay in devlog frequency, we’ve been very busy setting up the “business” side of Prime Cut while also preparing some cool stuff for upcoming events, which is the actual theme of this blog! As for the vertical slice we’ve been talking about in past devlogs, it’s finished! We’re very excited for the game’s future, and are already working past the scope of this closed demo. Look forward for future info about our first Boss encounter and the Blacksmithing system! As for the events mentioned before, we’re submitting Zealot for two different events in Lisbon, Portugal. They are XL Games World and Lisbon Games Week, both occurring in November. In preparation, we’ve been making some cool promotional material to use and distribute when operating booths in future, check it out : We’re using a butcher theme for our booth representation (hence the aprons), which harkens back to the founding of our office space, when it was an actual abandoned butcher’s shop, which was also the inspiration behind our studio’s name. So if you’re ever near our booth, be ready to snag a card and a couple of these stickers for sure! To keep updated, follow us on on our social medias: Twitter / Facebook.
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GrayTree
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« Reply #66 on: October 26, 2019, 06:16:46 AM » |
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Hey everyone!Instead of a Gif for this week's #screenshotsaturday, we're releasing our first gameplay trailer, check it out! To keep updated, follow us on on our social medias: Twitter / Facebook.
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Loungers
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« Reply #67 on: November 12, 2019, 10:22:51 PM » |
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Looks great keep it up
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GrayTree
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« Reply #68 on: December 01, 2019, 03:43:20 PM » |
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Hey everyone!Been a while since we posted, mainly due to some local events that we had to prepare and attend. Expect a devlog soon about our experience there showcasing Zealot. Meanwhile, here are the last few #screenshotsaturday Gifs! A new speed transition to ease travelling outside of combat. Concept art of our forge, currently in development. A peek at our first in-game boss enemy, Simargl. To keep updated, follow us on on our social medias: Twitter / Facebook.
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GrayTree
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« Reply #69 on: December 21, 2019, 10:12:33 AM » |
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Hey everyone!Here's some #screenshotsaturday Gifs from the last two weeks and from today (hopefully going back to weekly posting now), check them out: A basic attack from our first Boss, Simargl. A much requested feature, destructible crates! Another of Simargl's moves, a fire breath attack. To keep updated, follow us on on our social medias: Twitter / Facebook.
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bbtombo
Level 1
lvl 2 spellcaster
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« Reply #70 on: December 21, 2019, 07:19:53 PM » |
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jus wanna say this game is looking great so far, can't wait to play it!
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fabioqmarsiaj
TIGBaby
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« Reply #71 on: January 08, 2020, 05:16:21 AM » |
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Devlog 4 - The Cathedral Hey people!In this week’s menu, we’re going to be talking a bit about one of the biggest setpieces in Zealot’s world: the settlement’s cathedral. This is the original concept piece that Vasco (our 2D artist) drew for the cathedral, which dates back to the very first month of Zealot’s development. Back then we weren’t sure what it’s purpose would be aside from being the place where our main character awakened, but since then it’s evolved into what is essentially a hub area for the game, a place the player will find themselves constantly returning to perform various upgrades, changing up their arsenal, and to pay respects to his god, of course. In search of inspiration, the team organized a field-trip to the All Saints Russian Orthodox Church, which is found in our hometown of Lisbon, Portugal. When we arrived there the church was closed, but the church’s keeper was kind enough to let us in to take some reference pictures and ask some questions regarding the symbolism behind the imagery found within it. Overall it was a very informative and worth-while experience that further fueled our imagination to help create this very important landmark in the world of Zealot. Knowing that this would be a reoccurring location, it was very important that we got the mood for the area just right. Since this was once a place of worship now desecrated by the Pagan counter offensive, there’s a deep seeded nostalgia that’s felt by the player character, and we wanted to transmit that same feeling to the player too! Entering the cathedral, you come across a number of paintings depicting various saints and the great prophet himself. These serve the purpose of reminding the player of their predestined mission: to bring back the old glory and reinstate the one true faith. The four saints are Orthodox representations of the major four Pagan deities the player has to defeat in order to purify the land, can you guess who those might be? We sincerely hope you enjoyed reading this week’s devlog and be sure to let us know how you felt about it and whatever feedback you have to give. In another note the team wanted to give you our most sincere gratitude for helping us reach 500 followers on the Zealot Twitter! We couldn’t ever have imagined our first month of sharing our humble project could have had such a well-received turn out. So a big big thank you from everyone at Prime Cut for all the likes, retweets, and positive comments and feedback you’ve left us across Twitter, Facebook, Reddit and here on the TigSource Forums! We’ve got a lot more coming in the future, so stay tuned for that! To keep updated, follow us on on our social medias: Twitter / Facebook.
I'm loving the game idea. And it indeed feel so nostalgic.Can't wait to play it
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GrayTree
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« Reply #72 on: January 25, 2020, 09:35:26 AM » |
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Hello everyone!Some more #screenshotsaturdays we've been posting on our socials, do follow them for more frequent updates about the game (links below). A section of the forging system, quenching the weapon. Simargl's sword-shake, an attack to force the player away from him. Another of Simargl's abilities, a wind push capable of knocking down a priest. The smithing house where the player will upgrade and equip weaponry. Following up on your feedback, we've also done a complete redesign of the mace weapon, check it out on our socials (the gif wound up with an enormous resolution, oops). To keep updated, follow us on on our social medias: Twitter / Facebook.
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