Shephf
|
|
« Reply #80 on: December 15, 2019, 12:47:04 AM » |
|
Decided to try out a more complex scenario: So, IMO this works pretty well And again we see some non-water like behavior on the left, since too much stuff freezes there, but these kind of cases can be easily avoided by proper level design. Next step - somehow implement buoyancy inside "cold" water area, like these aren't particles anymore, it's almost like they don't exist. My first idea was to calculate contours and use them, but as it turned out these contours can be quite complex in shape and there may be a lot of them and after each time step they can be changed dramatically... (Thinking about something else)
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #81 on: December 15, 2019, 07:19:52 AM » |
|
Impressive stuff! The "active" water almost looks like foam
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #82 on: December 15, 2019, 07:25:59 AM » |
|
Impressive stuff! The "active" water almost looks like foam Thanks Heh, yeah, in this video I rendered both the water and particle helper points, so it made active area foamy I plan to improve water render btw, will make it distort stuff behind it, m.b. add some moving voronoi pattern on top of it, etc.
|
|
|
Logged
|
|
|
|
Schrompf
|
|
« Reply #83 on: December 16, 2019, 12:03:24 AM » |
|
But it looks dope. Splashy and all. Nice job!
|
|
|
Logged
|
Snake World, multiplayer worm eats stuff and grows DevLog
|
|
|
Shephf
|
|
« Reply #84 on: December 16, 2019, 12:24:18 AM » |
|
But it looks dope. Splashy and all. Nice job!
Thanks
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #85 on: December 18, 2019, 06:25:23 AM » |
|
Whew, just finished implementing buoyancy with my optimized liquids: It was a nightmare literally, tweaking all those factors, forces, weights, etc. And to think that it's only start, I just have a physics base ready for future stuff. Oh well, at least it works
|
|
|
Logged
|
|
|
|
|
Shephf
|
|
« Reply #87 on: December 18, 2019, 08:02:01 AM » |
|
And it's one of those evil temptations to keep tweaking the parameters forever without making true progress, isn't it? Exactly! But I've spent way too much time on this already So I'll just leave it as is an move on. Like get back to this when it's really needed
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #88 on: December 23, 2019, 04:54:31 AM » |
|
Improved water render a bit: added distortion, brighter border and made the whole thing 50% more transparent So I think I'm finally happy with how my water looks and behaves Moving on...
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #89 on: December 24, 2019, 05:47:35 AM » |
|
Looking great! And yeah, move on before the itch to tweak it kicks in again
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #90 on: December 24, 2019, 10:07:08 AM » |
|
Looking great! And yeah, move on before the itch to tweak it kicks in again Thnx Already working on new stuff, well, currently refactoring that big ugly pile of code that player controller is, so that I can add more stuff to it easily. Want to have different behavior in water for the player...
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #91 on: December 26, 2019, 02:38:22 PM » |
|
Aqua mode on! It's still work-in-progress, I'm not 100% sure if it's gonna be like this, will have to make an actual level and see. But it's kinda fun
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #92 on: January 06, 2020, 04:02:17 AM » |
|
So, first update in the new year here Nothing big, just making new level environment: ground, backgrounds, seaweed, etc: I think I'm finally happy with the overall looks, that's 5th attempt btw, I tried different kinds of stuff before, but it all looked out of place. I think I'll do a bit more of the environment, like some new kind of grass, m.b. some particle effects on those huge tentacle-like things, etc.
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #93 on: January 06, 2020, 08:11:21 AM » |
|
Looking good!
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #94 on: January 06, 2020, 10:06:48 AM » |
|
Looking good!
Thanks
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #95 on: January 07, 2020, 04:52:20 AM » |
|
And here's some more level environment, I've added grass, flowers and corals:
I think that'll do for now, otherwise I can do this environment stuff forever, better move on and start making the level
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #96 on: January 07, 2020, 08:40:16 AM » |
|
Nice polish but yeah
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #97 on: January 14, 2020, 01:21:16 AM » |
|
I guess I need to write another update. So far I've been working on water, its physics and visual presentation. But since water is new type of environment in the game it needs its enemies. So first enemy type is (obviously) the fish: This one is melee-only enemy, but it's pretty fast and aggressive. It roams the water volume very well, it can also jump out of the water and attack the player in the air. I'm planning to use the latter in gameplay, like imagine that you have a long gap with a lot of fishes, jumping in is a suicide, but you can use your spider web to get across by attaching yourself to the ceiling and jumping forward, but even in this case you're not gonna be safe since the fish will jump out and bite you I'm also planning to have other types of enemies in the water, the ones that'll shoot stuff, it's probably gonna be some kind of octopus or jellyfish.
|
|
|
Logged
|
|
|
|
oahda
|
|
« Reply #98 on: January 14, 2020, 06:03:44 AM » |
|
Haven't been online much for over a month now. I see I've missed a lot of really cool updates! Nice going!
|
|
|
Logged
|
|
|
|
Shephf
|
|
« Reply #99 on: January 14, 2020, 09:33:11 PM » |
|
I see I've missed a lot of really cool updates! Nice going!
Thank you I'm trying not to slow down and keep up the pace, there's still a lot of stuff to be done for this game )
|
|
|
Logged
|
|
|
|
|