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TIGSource ForumsDeveloperDesignGameplay features of a roguelike, that get more attention from the streamers
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Author Topic: Gameplay features of a roguelike, that get more attention from the streamers  (Read 1659 times)
Rocketbrush_Tom
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« on: May 13, 2019, 08:53:19 AM »

Hi, everyone! Can you name 3 factors or gameplay / features / mechanics, that make the game more interesting for the streamers / YouTubers to cover? Examples: last moment save, scare jump, sudden death etc.

My interest lies mostly in roguelikes area and their kinds so roguelikes-related examples will be highly appreciated. Thank you.
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Aghko
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« Reply #1 on: May 14, 2019, 01:46:41 AM »

Any mechanic and situation that would make them (or let them) have a strong reaction and create some tension for them and their viewers would do the job.

If you manage to create comedy or fear within your game the work is already half done. There is no specific mechanics and features that achieve this, but how you construct your game experience.
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UnparalleledDev
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« Reply #2 on: October 28, 2019, 10:51:59 AM »

I believe it's all about pacing, like a good horror movie. you need moments of stillness to contrast with the tense action of the game. give the player a chance to catch their breathe before they make a choice that can end a run. Wizard
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