Weekly Blog: November 11-15Simple IENumerators did not work for the guard's fighting mechanism. I need to write more functional scripts with defining different conditions to move the guard realistically. I think I can handle it. The only thing that left is designing the scene, placing NPCs, and direct them to the protagonist at the right time.
Before that, I added a life bar for both the protagonist and the guard, and something weird has happened. The damage is sometimes falling without the punching animation play. I need to fix it. Also, I noticed some realism problems with fighting when I work on the animations. If the player always runs on to the guard and press the punch button repeatedly, he/she can skip the combat moves and knock down the guard easily. Specifically, this part of the scripting bored me for some reason. I don't know. I can easily say that my working performance dropped dramatically this week. That's sad.
I also wrote a fighting routine for the Alexandre (the supporting character). He only swings some punches, and after the protagonist beats his enemy, Alexandre is doing the same thing.
By the way, I figure out one missing thing for the game. Modest Hero is a story based game which supported by some action-adventure mechanics. However, the player may not understand the characters or the events during the first scenes. I will try a short cutscene before the episodes and see what happens.
I felt a little sick in the middle of the week, so I cut the work and also be late for the blog. But I'm fine now.