Pre-alpha launch is today. Since I'm still developing Spacemind by myself, I decided to switch the game to Roblox last year in order to save time. The concepts/goals of the game haven't changed, and almost all of the ideas have been successfully tested separately in prototypes. Now the work of throwing all of the concepts together into one giant, workable ball begins. The game is now multiplayer but has a MOBA lobby/round style to it. Once the database work is ported over to this version of the game, more player & planet data can be saved at scale, and the game can transition into being a true persistent MMO where each planet is a permanent place.
Pre-Alpha Game link:https://www.roblox.com/games/6828060450/SpacemindDiscord server for the game:
https://discord.gg/WRZxgMXApyGame description:Travel and defend the galaxy with others on a starship. Save the people of countless worlds from the evil Octavians and earn a place in the Aevan Starfleet. Let your deeds be forever recorded into the planets of Spacemind!
Pilot the ship, fire the ship's lasers, or teleport to the surface and protect the innocent from the Octavians with your trusty laser crystal!
Coming soon:
-Repairing ship systems and NPC controlled ships!
-Improved NPCs
Planned features:
-Permanent, procedurally generated universe with space travel
-Building on planets (house building unlocked on planets you've freed)
-Room decorations that give stat buffs
-Ship upgrades and VIP personal ships
-Resource gathering
-Space combat, planet combat, & space-to-planet combat
-Realistic avatars
-Space stations and shuttles
-Player joining Aevan or Octavian faction
-Galaxy-wide conflict updated in real-time with rewards for the season winner
-and much more!
Made by StarTroop Inc. (single dev)