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TIGSource ForumsCommunityDevLogsZemeroth - an open source 2D turn-based tactical game
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Author Topic: Zemeroth - an open source 2D turn-based tactical game  (Read 810 times)
ozkriff
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« on: May 19, 2019, 04:26:50 AM »



Zemeroth is a minimalistic 2D turn-based hexagonal tactical game written in Rust.

You can try the current version:


The current version (v0.5, 2019.05.13) looks like this:











Zemeroth is based on ggez and good-web-game game engines.

The project is completely open source (MIT/Apache): https://github.com/ozkriff/zemeroth

The project is still in early stages of development, but the vision is:

- Random-based skirmish-level digital tabletop game;
- Single player only;
- 3-6 fighters under the player’s control;
- Short game session (under an hour) and small unscrollable maps;
- Simple vector 2d graphics with just 3-5 sprites per unit;
- Reaction attacks and action’s interruption;
- Highly dynamic (lots of small unit moves as a side effect of other events);
- Intentionally stupid and predictable AI;

Roadmap.

Inspirations: Into the Breach, Banner Saga (Survival Mode), Hoplite, Auro, ENYO, Minos Strategos, Battle Brothers.

Links: github, devlog, twitter, vk, fb, itch.io, imgurlog.
« Last Edit: May 22, 2019, 12:37:20 PM by ozkriff » Logged
ozkriff
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« Reply #1 on: May 19, 2019, 04:36:37 AM »

Zemeroth v0.5

A few days ago I've released Zemeroth v0.5.
Main features of this release are:

- migration to the ggez engine;
- web version
- itch.io page
- campaign mode
- AI improvements
- visual updates
- tests

Read the details in the devlog post: https://ozkriff.github.io/2019-05-13--devlog-zemeroth-v0-5
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ozkriff
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« Reply #2 on: June 05, 2019, 03:11:47 AM »

UPDATE: The experimental weekly post was merged into the v0.6 announcement, see the next post.
« Last Edit: September 22, 2019, 08:50:01 AM by ozkriff » Logged
ozkriff
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« Reply #3 on: September 22, 2019, 08:58:35 AM »

Zemeroth v0.6



Main features of this release are:
  • renown and fighter upgrades,
  • possessions,
  • sprite frames and flips,
  • and status effect icons.

Read the full devlog post:

https://ozkriff.games/2019-09-21--devlog-zemeroth-v0-6

... or watch the video version:



« Last Edit: September 23, 2019, 12:03:02 PM by ozkriff » Logged
ozkriff
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« Reply #4 on: July 10, 2020, 11:56:53 AM »

The Final Push

I had a break from Zemeroth for a few months but it didn't really help - still tired of this protracted project. I don't want to abandon yet another unfinished game, so the plan is to force myself to complete a minimal two-release roadmap and declare the game kinda finished.



The main idea behind this final push is to ignore all tech debt and focus only on tasks that aren't that hard to implement but will result in user-visible changes. Hope that will compensate my terrible self-discipline! Smiley
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