DEVBLOG #1 - PRESENTATIONHello everyone ! We are the team behind Qin, an in-development Tactical game !
We have been working on this game for months and even years for some of us. The beginning of the project was tough, it has been restarted and then left behind several times. But with enough time and stubbornness we finally managed to work on it regularly. We are still very early in the development of the game though, but now we won’t stop until the game we want to make is complete !
Qin is a tactical like Advance Wars and Fire Emblem (or more recently Wargroove) meaning it’s a turn-based game in 2D in which you move units on square tiles, attack enemy units and progress towards the completion of your objectives.
Qin is an asymmetrical game in versus (1vs1) and set in Ancient China during the Warring States era. One side will play as the terrible emperor Qin with his never-ending army of clay soldiers and impenetrable Great Wall.
The other side will consist of 6 martial legends, Heroes trying to break through enemy lines to assassinate Qin before he establishes his control over the entirety of the known world.
The game is very inspired by the Wuxia genre. It is found in movies like Hero or Crouching Tiger Hidden Dragon, in which you have martial artists able to fly and defeat entire armies all by themselves. We also added a touch of mysticism with Qin having demonic powers. The gameplay of Qin is close to what you can get in Advance Wars: Managing your army, resources and buildings. The Heroes are much closer to a Fire Emblem feel: Only having few units at your command, and micromanaging them as precisely as possible to maximize their synergies and fight your way toward Qin’s Palace.
On each side you have 2 victory conditions :
The Heroes can either win by :
Killing Qin.
Destroying the 6 Castles on the map, liberating the Kingdoms.
Qin can either win by :
Killing the Heroes.
Becoming immortal (by gathering enough vital energy, your main resource)
We want each game to revolve around mind-games, deception, spectacular comebacks and the players overcoming their limits.
For the moment we are focusing on making the multiplayer part of the game, but we intend to make a solo campaign too.
And that’s it for our very first devblog ! There’s still a lot of details and features we haven’t talked about. But you can be sure we will be covering them in time. For more informations, please do not hesitate to join our Discord server here :
https://discord.gg/Z99MhDf and even playtest our prototype if you want to ! Thank you very much and see you soon !