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exooman
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« on: May 22, 2019, 01:35:48 AM »


Genre: Tactical arcade about tank combat
Description: Tankomania - is a game strongly inspired by such games as Strike and Battletech released for SEGA MegaDrive.Using various combat vehicles you will walk through different nonlinear missions that are coupled into the company describing a conflict from both sides.

Teaser:





Gameplay video:




Screenshot's:










Key features:

- Time-tested old-school mechanics wrapped and spiced with new technologies.

- Nonlinear levels which encourage player to perform uncommon tactical decisions. Destructible environment is included as well.

- Complex modular damage system, which allows to eliminate tank with a single bullet or fire a bunch of them for nothing.

- Various types of tanks, each with unique features, that allow players to choice their own way to complete the level.

- High, but fair game difficulty encouraging player to master every aspect of the game.

Game plot:

The action takes place in the near future, after a series of large-scale demographic disasters.
For extincting humanity, direct participation in conflicts has become intolerable,
but this fact has not contributed to the cessation of war. To solve territorial disputes,
people began to use robots and remotely controlled machines. And under such circumstances, compact and maneuverable tanks have became useful as never before.



Additional description of the main mechanics:


Player participates in the action as a three tank operator with an option to choose and customize the machine before each mission. The resources gathered in battles are usable for tank modification.

The game has a complex modular damage system using which the player will need to learn the armor coverage, the location of their internal modules, the damaging characteristics of different types of ammunition in order to destroy enemy as efficiently as possible.


In addition to the main weaponry, the tanks can be equipped with various rocket launchers,
smoke screen complexes and other equipment that bring diversity to the tactical part of the game.

The mission design is implemented in a way to make at least three variations to accomplish a mission task.

The most obvious attack will be effective only in early stages of the game. Further it would be necessary to use such tricks as flank rounds, tactical tricks and enemy deception. For example, in one of the game situations, in addition to approaching from the flank, it will be possible to lure an enemy under the shelling of an allied artillery installation, and clear the battlefield without a single shot. This is a mission build key principle.

The game has a dialogue system through which the narration will be conducted.
It will consist of several companies that reveal occurring events from different points of view.



« Last Edit: July 24, 2019, 02:41:47 PM by exooman » Logged
exooman
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« Reply #1 on: May 23, 2019, 05:59:35 AM »

keep making robots

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exooman
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« Reply #2 on: May 24, 2019, 04:11:45 AM »

mini-boss
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exooman
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« Reply #3 on: May 28, 2019, 12:55:16 PM »

remade previous image
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exooman
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« Reply #4 on: May 31, 2019, 02:54:03 AM »

made new lighting on the second level



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exooman
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« Reply #5 on: June 02, 2019, 04:24:43 PM »

« Last Edit: June 03, 2019, 07:36:05 AM by exooman » Logged
exooman
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« Reply #6 on: June 08, 2019, 08:29:11 AM »

just keep working
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exooman
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« Reply #7 on: June 14, 2019, 04:17:35 PM »

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exooman
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« Reply #8 on: June 21, 2019, 03:42:14 AM »

friday! Beer!

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exooman
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« Reply #9 on: June 28, 2019, 09:02:14 AM »

level 3


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exooman
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« Reply #10 on: July 24, 2019, 02:41:05 PM »

Hello! Rate the new video that I did:



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