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TIGSource ForumsCommunityDevLogsInmortis - A Topdown Pixelart Action-RPG - Now on Kickstarter
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PeckingCrow
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Indie Game Studio, currently developing Inmortis


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« on: May 23, 2019, 06:36:18 AM »


Each Path Might Save You From Madness
Inmortis is a Topdown Pixelart Action-RPG game where you will have to make complexe choices in order to save your soul.
But each of these choices have their consequences and will make you interact differently with the world.


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Kickstarter
We're now on Kickstarter, try the demo and support us if you like it !
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Discord
Come chat with us and share your feedback on the game
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Website (Under construction)
You can download an outdated version of the game
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Tweeter
Lots of assets are tweeted here, aswell as important news
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Key Features

Slow, but dynamic and unforgiving combat

Inspired from Dark Souls, Diablo, Castlevania and Indie Games like EITR and Dark Devotion we wanted to make the combat system brutal and dynamic, but rather slow compared to games like Rogue Legacy for example.
You can't just charge the enemies and hope for the best, it's crucial to know when to dodge, parry, defend or attack.



Lots of weapons and customizable equipement

Each weapon comes with a 3 hit combo, a dodge attack and a special move (like parry, defense, kick...).
You can combine these weapons with many spells and abilities you can use to diversify your attacks and strategies.

There are 4 slots of armor: head, body, arms, legs, and every piece of armor will appear on your character !




Gift of the Gods

The human mind and body are easilly corrupted, and in this place it's common to earn a "gift" from time to time.
These modifiers will always include a buff and debuff, potentially making you more powerful, but always changing your gameplay.

If you get too corrupted, you'll see things invisible to the eyes of someone sane, but some things are not meant to be discovered...




The Story

Good and Evil are relative concepts

Taking its roots from the Warhammer and Lovecraft lores, the world of Inmortis is ruled by twisted Gods after a ritual in which you were involved released them in the reality.

...

During your adventure, you will visit many places, each one ruled by a specific deity, and find how the influence of the Gods changed, improved or even destroyed their life...

...

You will have to choose between accepting these gods or fight them back to their realms, and two recurring NPCs will try to convince you to do the right choice, to their eyes at least...




About Us
We're a small team of french indie game developper doing this on our free time.
Some of us worked on a few games, while the others only did Gamejams and are discovering the indie adventure  Smiley
We've been working on Inmortis for 1 year, and we're planning to do a Kickstarter soon to finally have the chance to work full time on this game !

Here, we'll post our progress over the next months, so be sure to:
  • Give us as many feedbacks as you can, should they be positive or negative ones, we're willing to improve the game as much as we can
  • Be sure to ask any question on the game that comes on your mind !
  • If you have any suggestion or advice, let us know about it, we'll very much appreciate it Smiley

Thank you for reading this !


« Last Edit: June 26, 2019, 04:17:04 PM by PeckingCrow » Logged
PeckingCrow
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Indie Game Studio, currently developing Inmortis


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« Reply #1 on: May 24, 2019, 09:40:42 AM »

Devlog 1:

Hi guys, we started working on the effects of corruption other than curses/gifts, here's an early footage of the world changing depending on your corruption, for now its almost only visual changes, but we're working on it.



soon we'll add some hidden enemies and loot, which can only be found if you have few or enough corruption, but be careful, you might end up facing guys like this good sir right here:



This mechanic will not only have an impact on exploration, as some NPC will react differently depending on your choices or current corruption when you talk to them.

When it comes to how to get corrupted or avoid this situation, each time you die you'll get close to the gods.
You can also drop corrupted or cleasing stones on fallen enemies, potentially healing you if you are in trouble but also affecting your corruption, which can result in gaining / loosing a curse during a battle and forcing you to adapt your playstyle.
« Last Edit: June 06, 2019, 08:23:06 AM by PeckingCrow » Logged
PeckingCrow
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Indie Game Studio, currently developing Inmortis


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« Reply #2 on: May 29, 2019, 10:27:21 AM »

Devlog 2:

Hi guys !

We've just finished a new enemy for the battlefield (a work in progress zone): a strange craby-thing wearing old armours and metal scraps on his shell to ambush unaware preys Smiley


Here's two of them waiting for someone to get close enough...


And this is what happens when the player get spotted.


Even if they don't look really dangerous compared to other enemies in the game, they are still tough enough to rip you appart in seconds (especially if you are bad, like me :c )

This entire level will take place in the middle of an ancient battlefield, filled with bloodthirsty remnants of past war and creature born in blood.

At the same time, we're working on the tutorial, and the first boss of the game (the big boy in the first Devlog), but there's still too much to do to show anything interesting a this point.
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PeckingCrow
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Indie Game Studio, currently developing Inmortis


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« Reply #3 on: June 06, 2019, 07:08:36 AM »

Devlog 3:

New Miniboss
Remember the big guy from the first devlog ? Well he is ready to kick some ass, the only thing we still need to do for him is a proper arena, but the fight itself is ready.

Here's a video of the fight, note that the character has way more spent xp than he should have when facing the miniboss





This guy will be the last challenge to face during the tutorial, we tried to make him quite slow, but hard hitting, to force the player to dodge or block his attacks.

After a poll on Twitter, we also gifted him with an explosive death, easily able to one shot an unsuspecting player  Wink

Abilities/Spells and Curses Synergy
We're also working on spells/abilities and synergies with curses, a good exemple is a blade made of your own blood, useful in combat but inflicting the "Blood Loss" status effect on use, making you loose heath and blood if you're moving while not on your max stamina.



But what happens when your blood turn to deadly acid ? Well, the weapon created with it will inflict poison damage rather than magical damage and create poisoned puddles during both the initial strike and your blood loss.



The idea behind this mechanic is to have a mix of randomness and player choices, since the best way to quickly earn/remove corruption is by using semi-rare healing items:
  • A player dies too much and gets a new curse
  • This curse will change both his gameplay and how some of his items are working (ex: Caustic Blood + Blade made of blood)
  • If he likes it or not, the player will then have to choice to heal instantly, wasting an usefull item, but removing or upgrading his curse, or wait for an opportunity to use the item during a tought fight.
  • Since the curses are random, this situation can repeat itself until the player find a particularly good combo of curses
  • He will then keep these curses, until he is forced to use an item to remove them in order to save his life, or just want to try something else because he found new items
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PeckingCrow
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Indie Game Studio, currently developing Inmortis


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« Reply #4 on: June 26, 2019, 07:55:21 AM »

Devlog 4:

Sorry, it has been a long time since we gave some news, but we were working on something big... c:

We're launching a Kickstarter campaign to fund the game !
https://www.kickstarter.com/projects/pecking-crow-studio/inmortis

We worked hard to add a lot of new features and improvements, like adding more interactions with the world


Since this is an opportunity for this dream project to come true, we'll be eternally grateful if you could share the Kickstarter page or even support it if you like the demo or the overal feeling / visuals of the game !  Grin

You can now throw bombs or use fire damage on some props to reveal new or hidden paths.

There is also a new NPC called Àki you'll meet early on in the game, and who will sell some utility items in the main safe zone



Lastly, here are two concept art our artist made for two of the major bosses of the game:



This is Felicia and her two sisters, Fausta and Syntyche, the Heralds of Fortune, and most esteemed servants of Primigenia, the Goddess of Luck.



And here is Ambrosius, the Great Devourer, favored son of Epulari, the God of carnal and intellectual pleasure.

We'll soon do their Ingame sprite, since we're all quite happy with their design  Smiley

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