Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411508 Posts in 69374 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 10:53:34 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingAlpha tests for a 100% free TCG: Fatal Core!
Pages: [1]
Print
Author Topic: Alpha tests for a 100% free TCG: Fatal Core!  (Read 701 times)
RevolvingDoor
Level 0
*


View Profile
« on: May 24, 2019, 06:48:08 PM »

We are developing Fatal Core as a full-featured trading card game, complete with competitive play, packs to open, and a player market to sell/buy cards. One thing Fatal Core will not have are purchases of any kind. We're hoping to offset some/all of the cost of development through Patreon eventually, with huge incentives for the whole community when certain donation tiers are reached. The game can be played in browser with no download, although it is not yet optimized for mobile.

The game features many unusual mechanics, and we would love to have as much feedback as possible about the current design and balance!

For the interested:

Game link: https://fatalcoretcg.com/

Quick tutorial: https://imgur.com/bXtQskX

Discord (for easy matchmaking): https://discord.gg/augzm4n

Patreon: https://www.patreon.com/user?u=19475742

Logged
jbarrios
Level 4
****


View Profile
« Reply #1 on: June 07, 2019, 07:00:10 PM »

Hey RevolvingDoor,

I played your game.  I recorded it and my thoughts:


Logged
Narsiph
Level 0
**


View Profile
« Reply #2 on: June 18, 2019, 05:03:55 PM »

I had to sleep before the feedback - Here's my Feedback


It took me under a Minute to close this game. Why? Very unintuitive. I was so put off that i had to build a deck and there was no information on how and it looked so bad to me, that i lost my interest for just a quick playtest. You could build starter decks for easy starts. For people that just wanted to give it a quick test.

This was the first time in my live i had to sleep over a games feedback before i post it. Very hard to tell something about a game when you couldnt stand it for barely a minute or two. But, in my opinion, that should help you too - i guess.



Keep on going with this project, finish your game no matter what people will say (listen to your community though ^^). Because in the end, i am just a random stranger from the internet.


Stay crunchy.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic