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April 25, 2024, 01:43:36 PM

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TIGSource ForumsCommunityDevLogsRicky The Destroyer: 2D Golden Axe like Plat former.
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Author Topic: Ricky The Destroyer: 2D Golden Axe like Plat former.  (Read 2060 times)
JesseL
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« on: May 30, 2019, 09:08:21 AM »

Game Play
  • Beat-um up
Inspired By
  • Golden Axe
  • Earth Worm Jim
Animation Direction
  • Cartoony as hell
Why do this?
  • I Thought it would be fun to experiment and try different things.





« Last Edit: June 02, 2019, 03:40:03 PM by JesseL » Logged
andyandy
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« Reply #1 on: May 30, 2019, 02:43:39 PM »

cool!
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JesseL
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« Reply #2 on: May 31, 2019, 06:57:15 AM »

    Enemy 1
    I just finished all the animations for one of the enemies.
    I just need to finish the following
    • Shadow
    • VFX
    • What he looks like programmed in the game.


    [/list]
    « Last Edit: June 01, 2019, 12:41:29 PM by JesseL » Logged
    JesseL
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    « Reply #3 on: June 01, 2019, 12:43:10 PM »

    I just learned how to make gifs, here is one for the girl enemy.
    « Last Edit: June 01, 2019, 12:53:44 PM by JesseL » Logged
    JesseL
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    « Reply #4 on: June 01, 2019, 01:51:58 PM »

    I go over how I approach concept art. It is all mental and talk about what I have learned and what pitfalls you might in-counter when creating art. Pretty much the remedy for artist block. I also bring up the topic of perfection and what that means. If any one has any opinions please share them thanks.
    https://www.patreon.com/posts/concept-art-27310093


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    JesseL
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    « Reply #5 on: June 02, 2019, 03:38:42 PM »

    Concept Sketches
    Here is the line up, I will be making 2d animation roughs for the attacks. So they idea is when the girl enemy gets hurt she will be turning into these other characters. Each character will have an attack,get hit and defeated. Stay tuned for the rough animation, this is the fun part.
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    JesseL
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    « Reply #6 on: June 03, 2019, 12:31:11 PM »

    First pass of snake attack animation
    I am sharing my process on how I animate, and what I am thinking. If anyone has any questions please feel free to ask, I love talking about what I do.


    https://www.patreon.com/posts/first-pass-of-27361244



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    JesseL
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    « Reply #7 on: June 04, 2019, 01:07:24 PM »

    Snake Bite Part#2
    I am breaking down my animation process, for my game. Check out my other videos.




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    JesseL
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    « Reply #8 on: June 05, 2019, 07:41:13 PM »

    Game play footage of basic mobility
    Here is game play footage of my characters basic mobility, I just coded it.  It will be available for mobile phones and PC. Next I will code an enemy and I will show case his different skins when he takes damage.
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    JesseL
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    « Reply #9 on: June 12, 2019, 08:11:36 PM »

    I implemented the girl enemy
    Here is some game play footage of the girl enemy. I will be adding her shadows and her other character skins.
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    marcAKAmarc
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    « Reply #10 on: June 13, 2019, 07:23:27 AM »

    This looks awesome!  Animations are 100% ridiculous, love it!  Commenting to follow!
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    JesseL
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    « Reply #11 on: June 13, 2019, 07:58:36 AM »

    Awesome, thank you for commenting.
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    JesseL
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    « Reply #12 on: June 14, 2019, 08:26:03 AM »

    I am posting my progress here as well, please poke around and take a look at other projects I have been involved in.
    I just added the other enemy in my game.
    https://tavosart.weebly.com/
    « Last Edit: June 17, 2019, 08:07:19 AM by JesseL » Logged
    JesseL
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    « Reply #13 on: June 17, 2019, 08:05:37 AM »

    Basic mobility for another enemy
    what was  unique about creating this dude, I used an elephants skull as inspiration.
    below is the dudes basic mobility
    -idle
    -walk
    -walk back
    -gethit
    -attack
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    JesseL
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    « Reply #14 on: June 18, 2019, 08:43:16 AM »

    Attack
    Thought I play with scale of the weapon he has, making this stuff up feels so freaken good. When I do this stuff I am always thinking is my Director going to approve it ? is it to crazy? Geeeeeeez I am so happy I can freely do what I want, freedom is great.
    « Last Edit: June 19, 2019, 07:54:04 AM by JesseL » Logged
    JesseL
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    « Reply #15 on: June 19, 2019, 07:58:57 AM »

    Taking Damage
    When he takes damage he will turn to these different types of skins. Sorry about the gif, I guess the color green impacts the gif maker.  I thought this would be cool to do, it is a lot of work but its cool.
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    JesseL
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    « Reply #16 on: June 20, 2019, 09:08:27 AM »

    New enemies
    Thought I share some concept drawing for some enemies I had in mind. I will animate them in pencil first then I will update it in color when I am done. This will be for the next level. I love black and white drawing, I love the raw feeling of paper and pencil.
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    JesseL
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    « Reply #17 on: June 21, 2019, 08:13:33 AM »

    Snake enemy
    I added the snake in the game to see if it works. I like to work rough and dirty, so I can see if it is worth committing the effort to clean it up and color.  Below is my process when I make animations for my video game.

    Process break down

    1-Model of enemy{Done}

    2-Make rough poses of different states. In this case am attack. { I already did, and I liked it }

    3-test the pose in the game{I already did, and I liked it}

    4-Rough animation{ I already did, and I liked it }

    5-Add rough in game {What you are seeing now}

    6-Decide if you want to commit to clean up and color. If you do not like it repeat step 2.{I want to commit}

    7-Clean up and color the rough animation{Pending}

    8-Integrate the art in game {Pending}

    9-Done {Pending}
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    JesseL
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    « Reply #18 on: June 22, 2019, 12:22:15 PM »

    Snake enemy
    I finished animating the thing I hope you all enjoy.
    If you want to hangout with me feel free join and ask me anything, I will be listening to 90's hip hop as I work.
    https://hangouts.google.com/call/i5dDEHTa_mfX3o41ylm7AEEE
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    JesseL
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    « Reply #19 on: June 24, 2019, 08:17:14 AM »

    Concept art
    I haven't drawn in a while, thought I draw a bit and share. I prefer to draw with pencil and paper.
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