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TIGSource ForumsDeveloperPlaytestingArmortale, platformer. I could use help with input testing
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Author Topic: Armortale, platformer. I could use help with input testing  (Read 797 times)
Pixel.ABCD
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« on: June 15, 2019, 07:11:59 AM »

Hi,

I am working on Platformer and I didn't find many testers to test it out.
I added gamepad support, customize option for them. And it behaves differently on each machine, some has gamepad popup bug, I tried to fix that. And well... It is just super confusion.



Here is the link, if you have time and gamepad. Please test it out.

http://rpg2heaven.com/downloads/ARM_BUILD_14.6V2.zip


I added a sound when input is changed (eg. from keyboard to xbox pad or usb pad)
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rshum85
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« Reply #1 on: June 16, 2019, 05:08:37 PM »

Hello,

I tested this with two xbox 1 controllers and they seem to work fine.

I don't hear a sound when plugging in and unplugging the controllers.

I don't get a physical popup (but I do get a sign on the right hand side in the beginning of the game that tells me I have a Xbox controller).

When I left-click on my mouse during the game, the character seems to fast travel.

When I fell into a pit and died, I just get a black screen and no option to restart

I like the different powerups for the character and they feel pretty unique Smiley

If you have time could you provide some feedback for this game?

https://forums.tigsource.com/index.php?topic=67879.0
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jbarrios
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« Reply #2 on: June 28, 2019, 07:08:26 PM »

Hey Pixel ABCD,

I played your game.  I recorded my play and my thoughts:



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Pixel.ABCD
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« Reply #3 on: July 01, 2019, 05:20:17 AM »

Thanks a lot for the feedback! Xbox popup is a bad bug, this is troubling me since start.

I will look into what I can do with the witches heads (collectables). Also some extra tutorial would be nice. I added it to the feedback list. Semi broken quick select is a new to me, I will have to look into that and try to trigger this myself.
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