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August 03, 2020, 12:23:50 PM

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TIGSource ForumsDeveloperAudioThe Ultimate Guide to Becoming a Video Game Composer in 2019
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Author Topic: The Ultimate Guide to Becoming a Video Game Composer in 2019  (Read 1774 times)
bbtombo
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« on: June 15, 2019, 03:58:05 PM »

yo, just found this! haven't read the full thing yet - but hopefully you find it useful!! it looks pretty comprehensive.

https://composercode.com/guide/?fbclid=IwAR30GFYmCVxT-RPSLwMnK7t6uRVE-m7msPh50RY_lpPLvBR9N2_qVtm73B0
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EezySeven
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« Reply #1 on: June 20, 2019, 04:05:07 AM »

yo, just found this! haven't read the full thing yet - but hopefully you find it useful!! it looks pretty comprehensive.

https://composercode.com/guide/?fbclid=IwAR30GFYmCVxT-RPSLwMnK7t6uRVE-m7msPh50RY_lpPLvBR9N2_qVtm73B0

Cool. This is great, thanks for posting it!
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Voltz.Supreme
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« Reply #2 on: July 14, 2019, 09:07:04 PM »

Really good! Thanks  Coffee
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Ziomamusic
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« Reply #3 on: July 18, 2019, 10:51:38 AM »

Good find.
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GamesInHouse
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« Reply #4 on: August 21, 2019, 07:49:10 PM »

Nice Article.  I do wish it would talk a bit more about audio for indie game projects.  Which leads me to believe that the process and rates do not adjust to the size of the studio or solo dev.
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Voltz.Supreme
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« Reply #5 on: September 30, 2019, 04:42:56 PM »

After reading this article I went through and listened to most of the podcast episodes and they're really good. I also found that Steven Melin's podcast was super helpful in regards to the business side of composing.
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ozoner
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« Reply #6 on: October 30, 2019, 04:19:23 AM »

Thanks for posting this, going to check it out.
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SpikeyKoaLa
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« Reply #7 on: October 30, 2019, 12:13:44 PM »

yo, just found this! haven't read the full thing yet - but hopefully you find it useful!! it looks pretty comprehensive.

https://composercode.com/guide/?fbclid=IwAR30GFYmCVxT-RPSLwMnK7t6uRVE-m7msPh50RY_lpPLvBR9N2_qVtm73B0

Hey, this is wonderful, thank you!

Edit: I LOVE the concept of the TRACK method.
« Last Edit: October 30, 2019, 12:26:44 PM by SpikeyKoaLa » Logged

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BiggerThanUsComposers
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« Reply #8 on: November 21, 2019, 05:04:48 AM »

Brilliant find and read! Thank you for this!!  Beer! Gentleman
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MonsieurQuokka
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« Reply #9 on: January 16, 2020, 02:22:07 AM »

Good Stuff!  Smiley
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MattDearGameAudio
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« Reply #10 on: April 06, 2020, 05:54:49 AM »

This article is incredible! Getting loads of great ideas Smiley
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laneyman
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« Reply #11 on: May 14, 2020, 04:10:49 AM »

Thank you - lovely resourse.  Smiley
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mathonius
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« Reply #12 on: June 27, 2020, 05:51:16 PM »

Hi guys!

Matt here, the author of this article and host of the Composer Code podcast. I'm really glad this article was helpful for many of you. I'm in the process of updating it for 2020 with some new insights and also releasing four new episodes of my podcast.

On the docket, I've got interviews with Jason Graves (Dead Space, Tomb Raider 2013), Tom Salta (Wolfenstein Youngblood, Halo Anniversary Editions) and Eric Buchholz (orchestrator for Ori and the Will of the Wisps).

I'll be sure to circle back here and post those links when they're live. Smiley

Thanks again, y'all.
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Earworm
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« Reply #13 on: July 06, 2020, 03:28:39 PM »

Thanks so much for posting this, and thank you Matt for your podcast and the article! Like many here I'm trying to figure out how to even begin entering the world of composing for game audio. This article is a great first step!
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