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September 20, 2019, 03:16:54 PM

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TIGSource ForumsDeveloperAudioThe Ultimate Guide to Becoming a Video Game Composer in 2019
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Author Topic: The Ultimate Guide to Becoming a Video Game Composer in 2019  (Read 493 times)
bbtombo
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« on: June 15, 2019, 03:58:05 PM »

yo, just found this! haven't read the full thing yet - but hopefully you find it useful!! it looks pretty comprehensive.

https://composercode.com/guide/?fbclid=IwAR30GFYmCVxT-RPSLwMnK7t6uRVE-m7msPh50RY_lpPLvBR9N2_qVtm73B0
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EezySeven
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« Reply #1 on: June 20, 2019, 04:05:07 AM »

yo, just found this! haven't read the full thing yet - but hopefully you find it useful!! it looks pretty comprehensive.

https://composercode.com/guide/?fbclid=IwAR30GFYmCVxT-RPSLwMnK7t6uRVE-m7msPh50RY_lpPLvBR9N2_qVtm73B0

Cool. This is great, thanks for posting it!
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Voltz.Supreme
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« Reply #2 on: July 14, 2019, 09:07:04 PM »

Really good! Thanks  Coffee
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Ziomamusic
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« Reply #3 on: July 18, 2019, 10:51:38 AM »

Good find.
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GamesInHouse
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« Reply #4 on: August 21, 2019, 07:49:10 PM »

Nice Article.  I do wish it would talk a bit more about audio for indie game projects.  Which leads me to believe that the process and rates do not adjust to the size of the studio or solo dev.
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