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TIGSource ForumsDeveloperPlaytestingOneiro - First Person Melee Roguelite
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Zaffresheepgames
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« on: June 24, 2019, 09:12:51 AM »

Hello!

I'd like to share what I've been working on since September of 2018! The game started out as a school project and quickly became my favorite game I've developed to this date.

The game takes place in the players dreams, who is cursed to have a nightmare every night. He finds himself in the center of a procedural generated Labyrinth with a load of enemies, weapons, and items.

  • Generation: The game world is made up of 3 parts: The Labyrinth, The Pit, and The Peak. The Labyrinth is always different every time you play and completely destructible. It's where all the weapons and items can be found in Weapon Chambers and Treasure Chests. The Peak holds the "Core of the Labyrinth", and when you steal the core, the Labyrinth is disturbed, and throws you into The Pit, where the physical manifestation of fear lives.



  • Items: There are currently 20+ items in the game, and their effects can range anywhere from a minor boost to your health, to granting you the ability to consume your foes upon killing them. Every item can be stacked infinitely to continuously improve their effect.


  • Weapons: Currently in development, there are 7 weapons, and 4 sub categories they all fit in: Swords, Sledgehammers, Spears, and Karambits. Each of these have their own benefits and drawbacks, and it's up to the player to decide which is most fitting for them.




View the trailer here:



Play the game here: https://zaffresheep.itch.io/labyrinthdemo

Follow me on Twitter: https://twitter.com/zaffre_sheep



Any and all feedback is extremely appreciated.
Thank you!
« Last Edit: December 12, 2019, 02:05:48 PM by Zaffresheepgames » Logged

Currently working on a game titled Oneiro!
View the forum post here: https://forums.tigsource.com/index.php?topic=67934.0
Play the game here: https://zaffresheep.itch.io/oneiro
jbarrios
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« Reply #1 on: June 28, 2019, 07:10:20 PM »

Hey ZaffreSheepGames,

I played your game.  I recorded my play and my thoughts.  My recording software dropped a lot of frames.  It was not that slow on my PC:



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Zaffresheepgames
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« Reply #2 on: June 30, 2019, 06:07:28 AM »

Hey ZaffreSheepGames,

I played your game.  I recorded my play and my thoughts.  My recording software dropped a lot of frames.  It was not that slow on my PC:




Hey, awesome! Thanks for playing it!
It's really strange that you couldn't attack, I've never heard of anyone else experiencing that issue. I really need to look into that.

I definitely appreciate the suggestions you came up with, like the landmarks, the dialogue idea.
Thanks for making it again, glad you could find some appreciation in the item names and the core concept. I'll keep the thread updated with each update that comes out!
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Currently working on a game titled Oneiro!
View the forum post here: https://forums.tigsource.com/index.php?topic=67934.0
Play the game here: https://zaffresheep.itch.io/oneiro
Zaffresheepgames
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« Reply #3 on: July 18, 2019, 07:56:42 AM »

I'm back with an update!

Update Version 0.7.3 includes 4 major additions to the game!


New enemy: Mimic
Mimics are your typical mimics in any rpg game. Each treasure chest has a small chance to be a Mimic in disguise. Upon the player interacting with them, they'll jump up and run away. Every now and then they'll stop in their paths to throw out bombs to destroy the surrounding Labyrinth. Upon death, they'll drop a Unique tier item.

New enemy: Golem
Golems are by far the most defensive enemy in the game. What they lack in speed, they make up in offense and defense alike. They can create a massive shock wave by slamming the ground, and can easily devastate surrounding environment. If you get too close, the Golem will throw a punch at the player, and this attack can deal massive damage.

Inspection Boxes
Inspection boxes now show up when the player looks at an item or weapon. For items, they display the description. For the weapon, they display the type, damage, knockback, range, and combo, and it even compares it to your current weapon.

New visuals
I've added new textures and shaders to the environment. It's meant to make the player feel like they're in a unfamiliar place.




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Currently working on a game titled Oneiro!
View the forum post here: https://forums.tigsource.com/index.php?topic=67934.0
Play the game here: https://zaffresheep.itch.io/oneiro
Zaffresheepgames
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« Reply #4 on: August 15, 2019, 08:21:56 AM »

Hello everyone!
Version 0.7.4 is released! The full changelog is pretty massive, so here's a summarized version!

Torches - Torches have been added to the Labyrinth generation process. In this game, torches should be thought of as utilities, as opposed to light sources. They are a fire source, which can burn enemies and the player alike. As an extra bit, the player can even attack these torches to launch them off the wall. This can prove to be useful, as you're able to launch torches towards enemies and ignite them.
Oversized Torches - Each torch around the Labyrinth has a small chance to be an oversized torch. Oversized torches are large enough for the player to wield as a normal weapon. While the Torch isn't the best weapon in regards to damage, range, or combos, it is a portable fire source the player can use.

End Game Scoring System - At the end of each game, various stats will be displayed to the player, such as the foes defeated, items found, and what weapons you find. All of these are accumulated into a total score. This scoring system is meant to encourage people to play and top their previous high score, and even help them along the way with a random gameplay tip at the bottom explaining some functionality of something in the game.

New Weapon(Karambit) - The Karambit is a new weapon suggested by a player on the official discord server. It's the quickest attacking weapon, that also has the largest combo, so to balance the weapon, it has a low damage output and short range. This weapon can be found further away from the Labyrinth's center.

Status Effects - This is also another sorta big addition. Status effects are becoming more prevalent in this version. Burning is a new status effect, and the player can acquire that from walking into a torch, and even from the Red Wisp enemy. Another new effect is Freezing. Freezing can only be acquired by getting hit with the Blue Wisp traps, and it severely limits your mobility by cutting your speed into thirds, preventing jumping, and preventing attacking. All of these effects can be applied to the enemies as well, assuming they don't have an immunity to the effect.

Optimization - Whether you guys care about optimization or not, I don't know, but I do know that the game will run much better this version around. I spent a lot of time on this, so it's included as one of the notable changes in this version.

I hope this update brings new fun to the game!
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Currently working on a game titled Oneiro!
View the forum post here: https://forums.tigsource.com/index.php?topic=67934.0
Play the game here: https://zaffresheep.itch.io/oneiro
Zaffresheepgames
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« Reply #5 on: December 12, 2019, 02:24:41 PM »

Hey everyone, I'm back to Tigsource Forums to announce Version 0.7.7 of Oneiro!

I've prepared a video for those who prefer that here:



For those that want it written, here's the changes summarized:

Alternative Attacks: New attacks have been given to each weapon type! The swords have a two part attack which can paralyze enemies; The hammers have a two part attack focused purely on power, and cause a shockwave to hit all around the player; Spears can now be thrown and impale enemies and structures alike; Karambits can now counter, and perform a devastating stab that can link into the full combo.

Spike Traps: Spikes will now generate around the Labyrinth! When they detect player movement, they will deploy and impale the player, causing them to lose all movement, gravity, and attack control!

Hope everyone finds this update enjoyable!
-Ryan
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Currently working on a game titled Oneiro!
View the forum post here: https://forums.tigsource.com/index.php?topic=67934.0
Play the game here: https://zaffresheep.itch.io/oneiro
Ivan1791
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« Reply #6 on: December 14, 2019, 10:02:45 PM »

That game needs a sound designer and composer as soon as possible. :/ I could help for free with the music if you wish.
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Zaffresheepgames
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« Reply #7 on: December 14, 2019, 11:45:19 PM »

That game needs a sound designer and composer as soon as possible. :/ I could help for free with the music if you wish.

Sorry to hear that; I completely understand, and rewriting the music is on the list of things for me to do. I'll move it up on my priority list, and fix it up soon(ideally by the next update, if I have the time), thank you for your offer and feedback, but I'm going to take another shot at composing and see where it takes me.
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Currently working on a game titled Oneiro!
View the forum post here: https://forums.tigsource.com/index.php?topic=67934.0
Play the game here: https://zaffresheep.itch.io/oneiro
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