Hi,
Well done on releasing the demo.
Here are some points which I've noticed by looking at the video. I will try find some time to actually play and get you more feedback.
- Have you tried adding some bump/normal mapping to the asteroids? They look too smooth.
- Besides the HUD you don't get a sense you're in a spaceship. Have you tried experimenting with some foreground that would give a visual clue that you're in a ship? Something on these lines
. Also you might try adding some bending to the HUD graphics similar to this
. Just do a google image search for spaceship HUD to get some inspiration.
- The HUD needs a bit of flashing up, perhaps some kind of radar showing a top-view of the earth being approached by the asteroids
- You need bigger feedback when an asteroid hits earth, e.g. some screen shake, a white flash, an appropriate explosion sound etc
- You don't get any satisfaction when destroying asteroids. If you add some sound of them being destroyed, perhaps some debris particle system, a little bit of screen shake together with a small flash can add to the satisfaction.
- The laser shooting sound is too overpowering. I think it needs to be somewhat lighter because after a while it gets annoying to the ear and you just mute it. The laser sound of star wars is easier on the ears. Here are several variations of star wars lasers to see (hear?) what I mean:
Apparently you can create the sound with a slinky
:
https://www.youtube.com/watch?v=HtUGYKjG09g&feature=youtu.be&t=133- It looks strange when level clear keeps the asteroids on screen floating. I think a level clear should be when all asteroids have been destroyed
- Also the level clear is not enticing to improve. You should show some stats, like shooting accuracy, how much you missed, etc
Hope this helps