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TIGSource ForumsDeveloperArt (Moderator: JWK5)Your opinion: DB32 palette or my own?
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Author Topic: Your opinion: DB32 palette or my own?  (Read 1912 times)
woodsmoke
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« on: July 06, 2019, 03:34:24 AM »

[Forest survival game]

Which palette path should I go down?
DB32 or may own amateur freestyle green palette?
(Right side is an earlier version of the game)

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chris is balls
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« Reply #1 on: July 06, 2019, 05:25:54 AM »

DB32 was designed in mind to be the optimal compromise for most game scenarii.
If you tailor a palette specifically for the game, and as it's a forest survival game, one can suppose that you'd have a lot of greens, browns and perhaps blues - especially if you want to set a particular mood.

In the end, it depends if you prefer versatility or not for this game's colour scheme.
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woodsmoke
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« Reply #2 on: July 06, 2019, 06:49:37 AM »

Yes I was originally planning it to be only greens with a little bit of yellow for fire.
The more colorful DB32 would make a pretty forest, but green hell palette has more personality.
Many thanks for sharing your thoughts chris is balls.
« Last Edit: July 06, 2019, 06:54:56 AM by woodsmoke » Logged

woodsmoke
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« Reply #3 on: July 07, 2019, 04:41:27 AM »

Going back to personal palette again, looks like this now:

« Last Edit: July 07, 2019, 04:55:29 AM by woodsmoke » Logged

barta
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« Reply #4 on: July 07, 2019, 05:02:23 AM »

yours is much better. it has more character, and feels more like a forest.
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woodsmoke
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« Reply #5 on: July 09, 2019, 10:04:26 AM »

Thanks man. Going with my own palette now 180% fo sho.

Maybe I'll learn more about colours along the way.
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chris is balls
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« Reply #6 on: July 14, 2019, 10:15:12 AM »

Glad I could help!
For the colours, use some references, it'll help you be a lot more precise and accurate in your depiction:

Note the greens, the red/brown, the purple, and those cool greys making up the fog.

Note the overall blue to yellow palette, which gives a cool sickliness to the picture; very dark trees against light mist.}

It'd be worth thinking at what time of day the game is set at, the time of the year, the weather... all these can really set a very specific mood - fog is mysterious and ominous, for example; a storm makes us feel vulnerable and seek shelter, you know something bad's happening; dusk means the day's almost over and the dangerous night is about to start; etc.

Have fun experimenting with these!
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woodsmoke
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« Reply #7 on: July 14, 2019, 01:21:32 PM »

I've been thinking of switching the colours for different day times and/or seasons.

I came back from camping today with some inspiration and new ideas. Thanks for the reply!
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