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TIGSource ForumsDeveloperDesignGDC Talk on various Game Design tools
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Author Topic: GDC Talk on various Game Design tools  (Read 731 times)
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« on: July 08, 2019, 10:56:44 AM »

The GDC Vault posted this one a few days ago- after giving it a watch, a lot of the stuff she mentions seems pretty darn cool.



A graphing tool like Vizio that can simulate game systems.

Articy: Draft


A flowchart tool that you can used to plan out dialogue trees, narrative flow, and other such things- kind of like a game-specific version of Scrivener.

Skill Atoms


Not a tool- Skill Atoms are a design concept that might help you figure out the skills a player needs to play your game and how they learn them.

The Sentient Sketchbook


An AI-driven greyboxing tool where you can create a representation of a possible FPS/Strategy map and have the AI kinda rate how well certain features work.



A tool that procedurally generates concept levels based on rules that you feed it.

The video says you can get in on the beta by emailing the creator, but this was 2 years ago, so I don't know what its current state is.



A tool that features graphical representation of game flow and mechanics and stuff- made by the speaker, herself.

Same deal- she says to email her, but I'm not sure what's up since it was 2 years ago


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