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TIGSource ForumsCommunityDevLogsIragon18+ An Erotic RPG Game with magical girls, elves, and a bisexual sorceress
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Author Topic: Iragon18+ An Erotic RPG Game with magical girls, elves, and a bisexual sorceress  (Read 50588 times)
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« Reply #20 on: November 25, 2019, 06:29:40 AM »

First, the update format is cute :3 having an in game character deliver the updates.  but I'm also digging the skeleton enemy model.
Aww thanks! That's Annah, she is one of the main characters in Iragon and everything around her is full of mysteries. Glad you like the skeleton as well. Did you try the build?
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« Reply #21 on: November 27, 2019, 12:05:57 AM »

Iragon Update 18



General:

- Level rework - For this build we have reworked the demo’s first level. The village area is a lot more spacious and the military academy that Darick wants to join is a fort on top of a hill that looks badass and impenetrable.

- Sky Sphere - The village level now has a sky sphere that replaces the skybox with a beautiful twilight sky. Still a work in progress but soon to be finished in future builds.

- More Destruction - We have added 3 new types of destructibles because it is just so satisfying to destroy thi ngs. We have also improved them and the already existing ones with sounds and particles upon breaking.

- Small improvements - some of the minor but important elements have been improved and added: A new interaction prompt; game cues/signs are better visible now; we paid attention to detail and added more signs that signify some parts of the game like the tavern and others; grappling targets have a new, more noticeable prompt.

- Bug fixes and WIP - Some minor and some major bugs were fixed. The cutscenes are constantly being worked on and improved.

In Virtual Reality:

- Tutorials, all text cues and prompts now pop up from a simple but elegant menu on your VR hands. This fixes the annoying floating text in the air that moves every time you look in its direction.

- More bug fixes.
« Last Edit: March 25, 2020, 04:06:16 AM by RepulseGames » Logged
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« Reply #22 on: December 11, 2019, 01:00:43 AM »

Iragon Update 19



We are back with a new and exciting update video with all the changes we have made to Iragon. We also wanted to mention that we are currently working on polishing a demo that we plan to release in the near future. This is why some of the mentioned changes are not yet available for testing.

Iragon Changelog:

-  Main Menu - We gave the main menu of the game a new background - a pretty landscape of the village. As well as a bit more cinematic fly-through intro to the beginning of the game.

- Level Improvements - The interview room where Darick begins his journey has gone through some layout and rescaling changes.

- The tavern’s layout in the village level has been improved to fit the world better and it still stays in graybox. After cutscene there finishes, you are free to explore the village some more as it has been extended. You don’t have to worry about getting lost because we added road signs to guide you. And if you feel like practicing your new fighting skills, there are some scarecrows around that you can hit.

- Character Improvements - We added new shadows to our characters that look better and are more realistic.

Whenever you meet a new companion they will now follow you to your destination instead of running away from you.

At the end of the demo you’ll get to fight the new model of the boss mages - the Crow Knight.

- Fixes - Some major and some minor bugs were fixed, as well as some texture fixes and others.
« Last Edit: March 25, 2020, 04:06:05 AM by RepulseGames » Logged
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« Reply #23 on: January 15, 2020, 04:44:58 AM »

Iragon Update 20



A happy 2020 to everyone and a big change to Iragon. We are glad to be back with more changes for you guys. We hope you like it and tell us what you think by leaving a comment.

Removed Grappling – Starting off the year with a bang. Grappling will no longer be a mechanic in Iragon. We know that this is a big change, but we’ve decided that It often separates the gameplay into swinging sections and everything else and we want it to all feel like one big experience. This change will also free up a lot of time to work on the rest of Iragon and allow us to deliver a better, tighter game.

Two new NPCs – Introducing the two new (minor) characters to the Iragon family. First, we have Sewell, a villager in Balmoros who you can find somewhere in the village. He may be a bit drunk and under the weather, but he still has time to help out Darick. Second, we have the Tavernkeep. Unsurprisingly, he is found behind the bar in the tavern. Similar to Sewell, he helps out our protagonist by giving him some friendly advice.

New level – After finishing the tutorial you will be treated to a new level. Although it is still in a graybox state, it feels and plays great and we hope that you love it.

New intro – After starting your adventure you will now be treated to a flythrough that shows Balmoros better than ever before.

New soldier armors – The armor smiths of the world have worked hard to introduce new armor for the soldiers that you will encounter.

New Buttons – Lastly, we have some new buttons for that display your choices in conversation.
« Last Edit: March 25, 2020, 04:05:54 AM by RepulseGames » Logged
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« Reply #24 on: January 29, 2020, 05:34:08 AM »

Iragon Update 21



Yet again we are excited to share all of the new changes we made to Iragon. Smiley They are mainly character connect and one of them is a whole new character - a succubus. We hope you like it and comment what you think below.

Saving Paige - The lovely page is now in a more threatening situation when Darick finds her. She is surrounded by soldiers who seem to have some naughty ideas about what to do with the poor girl. Thankfully, you are there to save the day.

Succubus Well, hello there! - We have a new challenger coming to face Darick and this one is sexier than any other. The succubus is a shapely demon, driven by lust and out for blood. There is also a new cutscene with her where she makes short work of the soldiers that Darick was previously struggling with.

New Paige animations - Our lovely damsel in distress, Paige, has some new animations which will be used in an intimate cutscene a bit later on.

New kissy faces - Speaking of intimate. Paige also has now facial morph targets that allow her to make kissy faces. You can use your imagination to figure out what we plan on doing with those.
« Last Edit: March 25, 2020, 04:05:45 AM by RepulseGames » Logged
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« Reply #25 on: February 12, 2020, 01:37:50 AM »

Iragon Update 22



Hi guys, this time around we have more environmental changes made to Iragon. Art, animations and gameplay have been improved. Check out the video for more. Hope you like it. Smiley

Flythrough Improvements – With every build we try to make the intro of Iragon more and more pleasing and cinematic. We make camera adjustments until we get the result we want. For that we also wanted to improve the overall feel of the village by adding a new skybox that is still work in progress.

Bridges Rework – The very first area that the player starts his journey in has been reworked. The bridge from the Military academy that goes to the village has been reconstructed and textured. Another one of the bridges you will have to cross further in the game has also been reworked.

New Art – The first level for our cutscene – the interview room in the Military Academy now has Art and looks much more pleasing to the eye. What is more, our lovely boss succubus has a concept art illustration that has been added as a Loading Screen to the game.

NPCs and Quest Changes – We added 1 new NPC in the village and 2 new NPCs in the tavern. All of whom you can talk to to get a richer idea of the story and the world of Iragon. The NPC that follows you around further in the game is now able to fight back your enemies with a sword. What is more, there is a new main quest in the tavern as well as a few optional ones that you can attend to after you take on the main quest.

New Romantic Animations – It seems like our boy Darick’s luck is on tonight. We have new sexy animations for the lovely girl you meet along the way. Darick might just be able to get to first base, you never know! And when Paige gives him a kiss, heart particles of cuteness explode around her.
« Last Edit: March 25, 2020, 04:05:34 AM by RepulseGames » Logged
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« Reply #26 on: February 26, 2020, 03:43:12 AM »

Iragon Update 23



Hi guys, for the new build we concentrated on improving one of the love interests in the game - Paige (now know as Erika). She has more animations and new emotes. Check out the video for more and we hope you like it.

Village Art – The first playable level of the game finally got some art. We settled on an autumn look complete with lots of fallen leaves, mushrooms and everything you have come to expect from autumn levels. It still has some graybox elements, but this is, no doubt, a big step in what we think is the right direction.

Village Skybox – Apart from the Village level itself, we also added a new skybox. It shows a sunset over some distant mountains.

Paige rename – The pink haired damsel in distress that you meet on your adventures has a new name. We decided that Erika would suit her better than Paige. So from now on, don’t be confused when we mention the name Erika.

Erika, a lover and a fighter – Erika now fights alongside you after you find and help her. You can instruct her to either draw her sword and face the enemies with you head on, or use her ice spells to support you from a distance.

New interactions with Erika – There are a few new intimate interactions with Erika in the camp. Not only will you get to have a conversation with her, but if you make the right choices you get to kiss her. You will also get to Touch her in a few places and see how she reacts.

Erika, animations & emotes – With the new interactions with Erica, it’s no surprise that she has quite a few new animations. She also has two new emotes that pop up over her head to show you that you can interact with her.
« Last Edit: March 25, 2020, 04:05:24 AM by RepulseGames » Logged
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« Reply #27 on: March 11, 2020, 03:49:21 AM »

Iragon Update 24



Hello to our lovely viewers, we bring to you a new update with all the changes made to Iragon. We have more level design and more NPC diversity. Let us know what you think of our progress in the comments and we hope you like the video.

Changelog:
More Flythrough Improvements - Some major changes have been made to the flythrough introduction of Iragon. They mainly consist of camera cuts that aim to give it a more cinematic feel.

NPC Facial Hair - To add more diversity to the NPCs in Iragon we gave them facial hair that is unique for each and one of them.

More Village Art - We’ve continued making improvements to the first playable level. More art has been added, especially around the village itself, to give it more life. Small things like gardens, plants, fences and others can now be found when exploring it.

Tavern Art - The fantasy tavern you enter after exploring the village now has art. It has interior decorations and the new armoured soldiers are now there too. You can find them sitting in the tavern and talking.

Love Progress Bar - When you interact with Erika you will now notice a love progress bar. It will fill up gradually after every correct choice you make when you talk with her.
« Last Edit: March 25, 2020, 04:05:12 AM by RepulseGames » Logged
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« Reply #28 on: March 25, 2020, 04:03:29 AM »

Iragon Update 25



Hello everyone, we hope you are all safe and at home. Even in these difficult times we are happy to be able to bring to you all the new changes we made to Iragon. Level design and and a new outfit for Erika, this and more in the video. Tell us what you think with a comment and until next week, stay safe.

We hope you enjoy!

Build 20.03.20 Changelog:

New VR Combat System – The combat system in VR has been completely reworked. Spells now hover in front of you and you grab them with your hands. Then you can throw them at your enemies. Melee weapons have a better overall feel to them and they can be holstered to your sides. Throwable knives are also holstered to your arms. Health is now restored with collectables. Your enemies will also behave differently to fit in better with the new combat system.

Erika’s new outfit – Our lovely Erika has picked out a new outfit. You can find her wearing it in your second interaction with her in the camp. If she likes what choices you make when talking to her, you will also get to experience the new animations and sounds for her progress bar.

New main menu – The time has finally come. Our simple placeholder main menu has been replaced with a new and improved one.

Village – The Village level is reaching its final stages. There has been more art implemented, some new rock textures and some new signs. Although the signs still don’t have materials and textures.

NPC changes – The soldiers now have a variety of skin colors and new hand textures.

Script Changes – There have been a bunch of changes to the script. Some minor, some a bit more substantial. One of the bigger ones is that the Tavernkeep’s tipsy friend Dudly no longer chips into your conversation.

Succubus makeup – The succubus has some new makeup that she wants to show off.

Flythrough Art – The intro scene of Iragon used to take place in a graybox version of the first level. That’s no longer the case and it is filled with art. Hopefully that helps set the mood for our adventure.
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« Reply #29 on: April 08, 2020, 03:47:55 AM »

Iragon Update 26




Hello everyone, hope you guys are doing okay. We have prepared more content for you guys this week and we show more of VR for all the virtual reality fans out there. There were more changes to art again and new voice acting. Check the video out for more.

Build 4.3.20 Changelog

Skip button – You can now skip dialogue just like you can in a regular visual novel.

VR spell levels – All spell types now have different effects with each level. For example the first level fire spell just shoots a fireball. The second level causes the fireball that you shoot to split into smaller fireballs after it hits an enemy. And the third level does all that and causes a fire to start where the spell landed, damaging enemies in that fire.

Third person combat – We have started reworking the third person combat system so that it reflects the way it works in VR. The spells are changing both in functionality looks.

Art for combat level – The combat level is starting to take shape. Art has been added to most of the level, including the guard tower at the start.

NPC short hairs – Our modular NPCs now have the option of having very short hairs. Most of them are not very flattering. (added in functionality but not yet in the build so you decide if you use this)

Voice acting – Since some parts of the story are mostly final now, we have started getting actual voice actors to record the lines for some NPCs. The recruiter, Sewell, Ewalld, Gintas, the Tavernkeep and the two soldier NPCs in the tavern now have new voices.

Tutorial music – The tutorial level now has music accompanying it.

Village lake – The last bridge before the village now goes over a lake that leads to a big waterfall.

New loading screens – There are three new loading screens. One with two girls in a suggestive pose, one with a soldier and one with a skeleton.

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« Reply #30 on: April 22, 2020, 04:32:57 AM »

Iragon Update 27




Hello everyone, we are back with another update video with all the major changes we've made to Iragon. This week we introduce a new anime girl character to you - April. And as a bonus we implemented more interactions with Erika - the love interest in the game. Check the video out for more interesting changes.

Build 4.12.20 Changelog

New interactions – There is now a third interaction with Erika in the camp.

Introducing April – April is a girl that you meet in the combat level. She casts ice spells and helps you out. And now, you can find her in the camp along with Erika.

Hard skip – We added a “hard skip” for some conversations, for those of you who have already heard it and would rather skip it completely. Holding the left mouse button will skip to the next choice or to the end of the conversation, if there are no choices.

No more mannequins – All the generic mannequin NPCs have been replaced. They are now either wearing armor or a variety of three different outfits.

New chests – The chests got a rework. They now look different, shake around while unopened and there are more of them in the world.

New hands – We have added new hands in VR. That includes new models and textures.

Lip syncing – We have added lip syncing to the recruiter from the beginning of the game.

Damage text – Landing a hit on an enemy will now display the amount of damage that you dealt above its head.

New tutorial – With the new combat systems we needed to make new tutorials and here they are.
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« Reply #31 on: May 07, 2020, 12:53:47 AM »

Iragon Update 28




Hello everyone, lately we have been trying to polish how NPCs look and we have also expanded one of the levels in the game. After thinking it through we decided to divide one of the levels into two different levels. This way we introduce new areas that players can explore and more interesting things they can find. We hope everyone is doing okay and hope you like the video.


Changelog Build 4.30.20:

New spell selection – The spell selection menu has been made way simpler and hopefully easier to use. Previously we had a weapon wheel that you select from with the mouse. Now you just click “Tab” to switch between spells. A small icon at the top left of the screen shows you what spell you have currently selected.

Intermediate Level Changes – The first combat level after the tutorial is now split in two and has some changes in the landscape and overall design. The first part ends in front of a great big mountain and the second part starts you on top. The second part also ends with you entering a cave and jumping down a big  hole.

New look for the NPCs – The NPCs in the village and tavern have new faces, new hairs and different hair colors. Hopefully this, combined with their different armors and heads, will make them unique and distinct enough.

Enemy sounds – The enemies now make sounds when  swinging a weapon, dying and getting hit.

VR Intro – The flythrough scene from the very beginning of the game has been implemented in VR. However, we can’t have you flying around in VR because it might make you dizzy. So we just teleport you to a few locations of the village.
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« Reply #32 on: May 22, 2020, 03:24:34 AM »

Iragon  Pre-Alpha Trailer




This week we decided that instead of an update video we will present a trailer for Iragon. It is a story about romance, elves, magical girls, and a bisexual sorceress.

- A fantasy medieval world filled with magic, elves and wizards!
- Slay witches and lay bitches.
- Playable in Virtual Reality or in third person!

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« Reply #33 on: May 24, 2020, 04:18:18 AM »

Once I'll have VR set, I'll give it a try. Looks great! Kiss Kiss Kiss
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« Reply #34 on: May 26, 2020, 04:42:30 AM »

Once I'll have VR set, I'll give it a try. Looks great! Kiss Kiss Kiss


Thank you! Glad you like it. There is a Non-VR version as well. You can play that one without a headset in case you don't want to wait until you get it.
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« Reply #35 on: June 04, 2020, 04:21:23 AM »

Iragon Update 29




Hi guys, we have a new update video and this week we have concentrated on art and voice acting for the lovely Erika. She has a very sweet voice now to accompany her looks.

Changelog for build 5.29.20:

Continue Game - We finally implemented one of the most suggested features. A Continue Game option in the menu. You no longer have to finish the game in one sitting. Stop playing when you feel like it and next time choose Continue Game from the main menu. There are still some issues that need to be ironed out, but it won’t be long until it will work just as you imagine it.

Erika voice acting - We finally got some new lines recorded by the voice actress for Erika. There are still some placeholder lines, but this should help her feel like a more consistent character.

Wrapping up NPCs - We fixed the last few issues with the soldier NPCs in the village. Their necks no longer bend weirdly and their heads are no longer too small for their bodies. I guess they are pretty much done.

Optional quests - Optional quests and objectives are now in a blue color to help the players know which objects and NPCs they have to interact with and which ones they can choose to skip.

Finished Level - The first combat level is finally finished. It starts off in an Autumn environment, like the village, and slowly starts transitioning into a snowy mountain as you go higher at the end.

Last level sounds - The last level of the game has entirely new music and ambient sounds.

Blob shadows - The first two cutscenes, at the start of the game, now have simple blob shadows under the characters.

VR Succubus - The succubus cutscene at the end of the demo can now be experienced in VR.

Death animations - Darick can now be killed in a variety of different ways. Every time an enemy kills you, you get a little scene where they finish you off.

New Bloodlock - The magic walls that keep you from leaving the last combat area before you kill all the enemies have a new look.

New enemy color scheme - All enemy soldiers are now in a red / gold color scheme to help distinguish the good ones from the bad. Skeletons are still the same color though. They look pretty evil as it is.
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« Reply #36 on: June 05, 2020, 12:20:52 PM »

Once I'll have VR set, I'll give it a try. Looks great! Kiss Kiss Kiss


Thank you! Glad you like it. There is a Non-VR version as well. You can play that one without a headset in case you don't want to wait until you get it.

Thx! I'll check it out! Downloading from itch.io. Wink
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« Reply #37 on: June 08, 2020, 05:12:56 AM »

Once I'll have VR set, I'll give it a try. Looks great! Kiss Kiss Kiss


Thank you! Glad you like it. There is a Non-VR version as well. You can play that one without a headset in case you don't want to wait until you get it.

Thx! I'll check it out! Downloading from itch.io. Wink

Cool! Let us know what you think after you try it!
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« Reply #38 on: June 17, 2020, 04:24:58 AM »

Iragon Update 30




Hi, we've prepared some exciting new things for you guys. The latest changes we have made to our anime game Iragon are mostly related to VR and to the intimate scene with one of the romantic interests. This and a few other changes in the video and we hope you like it.

Changelog Build 6.12.20

IntermediateB improvements – The second combat level finally has art for the cave at the end and proper lighting. The art for the cave also carries over to the next level. It’s finally reaching its finished state.

Sky improvements – Many of the levels have new and improved skies, with moving clouds and a view of distant mountains.

Spell tutorial – We made a new tutorial for using the spells. It’s more compact than the last tutorial, in terms of space, but should cover all that you need to know.

Spell Blocking in VR - Since we are working on a parry mechanic, we thought that it’s only fair that you have a way to stop spells that are flying at you as well. Hitting a spell with your sword will now destroy that spell. Of course, you still have the option to side step out of the way too.

Experimental Level – We decided that often things that we are working on are not yet ready to be added in the game, but we add them anyway, so we can see what you think about them. That’s why we made a special level for those of you who not only want to try out Iragon, but also want to test things that may not yet be in good enough shape to be implemented. After playing through the game once, a new button that says “Experimental” will be unlocked in the main menu. That button will take you to a level where you can test such things. For now it will only be available in VR because all the things that we have to test are in VR. The next two features can only be tested there.

Parrying in VR – We are working on making it possible to parry melee attacks from enemies with your sword in VR. If an enemy swings at you and you block the attack with your sword, you won’t take any damage and it will leave an opening for you to make a counter attack. For now this is only in the Experimental level.

VR Spells Rework – We are working on making each spell more unique. You can test things that we are trying out in the Experimental level.



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« Reply #39 on: July 01, 2020, 04:16:19 AM »

Iragon Update 31




Hello everyone, we are back for this week's update video and we have more improvements made to VR. We also added particles and visual effects in a few places of the game to add a certain feeling. This and a few more changes in the video. Hope you guys enjoy and tell us what you think.

Changelog Build 6.26.20:

Parry System - The parry system from the experimental level is graduating to being a fully implemented feature in VR. You will be able to stop an attack from an enemy by using your sword to block and then making a counter attack. Soldiers with shields will be especially tough because they will take minimal damage while they have their shields up. So a well timed parry will be the best way to get a melee attack in.

New Sounds & Visuals - The first two combat levels are looking and sounding more finished than ever. We have added music and sound effects to the levels, as well as some particles and camera effects in third person. The first combat level also has a new post processing volume.

VR Damage Indicator - Taking damage in VR is now more obvious than ever. When you get hit, your game will flash red to make sure that you know that you are taking damage.

Repeating Lines - After you hear all the dialogue from an optional NPC and talking to it again, you will be treated to a short line instead of having to listen to the whole conversation again.

Warrior Girls - In the Experimental level you can now find three familiar girls in new and unfamiliar outfits. We are trying out some skimpy warrior outfits with cape physics.

Test Spells Changes - The new spells in the Experimental level are also changing. You no longer use a crossbow to shoot out magical arrows. You now fire spells out from your hands. The lightning spell now chains from the enemy that you hit to other enemies that are nearby. It also causes an impulse of force at the location of impact, pushing objects around. And there is now an arc that shows you the trajectory that your fire and ice spells will travel, so that you can more accurately aim your shots.

Interactive Intimate Scene - We are working towards making the intimate scenes more interactive. In third person you can now control how fast you move and you can touch the girl all over and make her excited.
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