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1380154 Posts in 65784 Topics- by 58173 Members - Latest Member: ilyatishchenko

August 04, 2020, 06:01:26 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Flipnote Color Algorithm Survey
Question: Which Flipnote Color Algorithm Looks Best?
HSV Cone Euclidean Distance - 0 (0%)
HSV Euclidean Distance - 0 (0%)
RGB Euclidean Distance - 0 (0%)
RGB Weighted Euclidean Distance - 0 (0%)
RGBV 4D Cube Euclidean Distance - 0 (0%)
Total Voters: 0

Pages: [1]
Author Topic: Flipnote Color Algorithm Survey  (Read 338 times)
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« on: July 12, 2019, 10:52:26 PM »

Good Afternoon, Morning, or Evening wherever and whenever you are. I'm currently creating a shader for a game inspired by the flipnote graphics/vibes and KékéFlipnote's work, and finally it works! (I'll inquire Kéké of course, Don't wanna be a douche plagiarizing his friggin awesome work). I've programmed about 5 algorithms for matching colors, and I don't know which one looks better. Anyways thank you in advance for answering the poll, and have a good day! :D

HSV Cone Euclidean Distance

HSV Euclidean Distance

RGB Euclidean Distance

RGB Weighted Euclidean Distance

RGBV 4D Cube Euclidean Distance
« Reply #1 on: July 13, 2019, 12:13:02 AM »

I like the HSV Euclidean Distance algorithm best because of its visible cross-hatching pattern. It looks more uniform than the others.
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